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A low cost 3D scanner based on structured light   总被引:3,自引:0,他引:3  
Automatic 3D acquisition devices (often called 3D scanners) allow to build highly accurate models of real 3D objects in a cost- and time-effective manner. We have experimented this technology in a particular application context: the acquisition of Cultural Heritage artefacts. Specific needs of this domain are: medium-high accuracy, easy of use, affordable cost of the scanning device, self-registered acquisition of shape and color data, and finally operational safety for both the operator and the scanned artefacts. According to these requirements, we designed a low-cost 3D scanner based on structured light which adopts a new, versatile colored stripe pattern approach. We present the scanner architecture, the software technologies adopted, and the first results of its use in a project regarding the 3D acquisition of an archeological statue.  相似文献
使用体渲染进行的快速全局照明   总被引:3,自引:1,他引:2  
提出了一种基于体渲染的快速全局照明方法,用于实时计算复杂的直接照明和间接照明。该方法使用一系列预先计算的图像数据来表示照明在特定空间中的分布,在实时渲染时通过对这些空间数据的重组来得到给定位置处的光强。计算过程分为预处理和实时渲染两部分:首先,针对每一个物体计算出该物体对周围空间辐照度的影响,并存储在体数据结构中;然后,在实时渲染过程中,利用已有的体数据重建出给定点的辐照度,实现照明。该方法可以计算任意形式的光源照明以及间接漫射。  相似文献
计算机图形并行处理的研究与发展   总被引:2,自引:0,他引:2  
本文概述了计算机图形并行处理研究的产生与发展,着重阐述了并行处理功能部件的研究和发展及多边形绘制、全局光照模型(光线跟踪与辐射度方法)、物理场数据与体介质数据绘制、动画、并行化图形标准等研究领域在并行处理方面的研究和发展.文中叙述了在这一领域的研究工作,并在最后展望了计算机图形并行处理的进一步发展方向.  相似文献
Computer-assisted coloring by matching line drawings   总被引:2,自引:0,他引:2  
An approach to automatically color line drawings based on feature matching is proposed. The motivation is that coloring 2D animation is still a labor-intensive process in current cartoon film production. The objective of our work is to investigate how to automatically color an image in a cartoon sequence on the basis of the previous frame. Our method first establishes the matching relationship of two images, after which it automatically paints one of them with the color information of the other using a region-matching algorithm. The region-matching algorithm is based on feature correspondences. The results show that the proposed algorithm can straightforwardly and robustly realize our objective and has a promising future for our next step to further automate conventional animation.  相似文献
全局光照环境中的逆向绘制   总被引:2,自引:0,他引:2       下载免费PDF全文
孙其民  吴恩华 《软件学报》2003,14(10):1796-1805
提出一种恢复场景中所有物体的反射特性的方法.算法以一个全景图、场景的完整几何模型和光源信息为输入,结果是场景的一个完整反射模型.恢复是以逐步求精的方式进行的.先假定物体表面是漫反射面并生成一幅全景图,然后算法逐步迭代,比较绘制的全景图和原始全景图,如果有的物体的误差超过某个阈值,算法为他们选择更负责的反射模型.最后,场景中的每个物体有了一个合适的反射模型,可以在新的光照和视点条件下绘制,旧的物体可以从场景中移去,新的物体可以添加到场景中.对漫反射、各向同性反射和各向异性反射纹理面的纹理恢复也作了深入研究;高光和阴影的影响也能基本去除.  相似文献
Into the Blue: Better Caustics through Photon Relaxation   总被引:1,自引:0,他引:1  
The photon mapping method is one of the most popular algorithms employed in computer graphics today. However, obtaining good results is dependent on several variables including kernel shape and bandwidth, as well as the properties of the initial photon distribution. While the photon density estimation problem has been the target of extensive research, most algorithms focus on new methods of optimising the kernel to minimise noise and bias. In this paper we break from convention and propose a new approach that directly redistributes the underlying photons. We show that by relaxing the initial distribution into one with a blue noise spectral signature we can dramatically reduce background noise, particularly in areas of uniform illumination. In addition, we propose an efficient heuristic to detect and preserve features and discontinuities. We then go on to demonstrate how reconfiguration also permits the use of very low bandwidth kernels, greatly improving render times whilst reducing bias.  相似文献
Adaptive Representation of Specular Light   总被引:1,自引:0,他引:1  
Caustics produce beautiful and intriguing illumination patterns. However, their complex behavior makes them difficult to simulate accurately in all but the simplest configurations. To capture their appearance, we present an adaptive approach based upon light beams. Exploiting the coherence between the light rays forming a beam greatly reduces the number of samples required for precise illumination reconstruction. The beams characterize the light distribution due to interactions with specular surfaces in 3D space. They thus allow for the treatment of illumination within single-scattering participating media. A hierarchical structure enclosing the light beams possesses inherent properties to detect efficiently all beams reaching any 3D point, to adapt itself according to illumination effects in the final image, and to reduce memory consumption via caching.  相似文献
Radiosity for scenes with many mirror reflections   总被引:1,自引:0,他引:1  
蒙特卡罗与准蒙特卡罗相互融合的整体光照计算   总被引:1,自引:0,他引:1  
蒙特卡罗方法具备普适性、鲁棒性以及与问题复杂度无关性等优点,非常适于十分难解的整体光照计算问题,但缺点是生成图像随机噪声大.准蒙特卡罗方法计算连续被积函数低维积分的收敛速度快于蒙特卡罗方法,但不适于直接求解复杂的整体光照计算问题.文中研究蒙特卡罗整体光照计算最根本环节,即随机游动的抽样模式,提出融合蒙特卡罗与准蒙特卡罗的两种通用的新型整体光照计算策略.两种新型策略可以应用于所有基于蒙特卡罗的整体光照算法,不仅能够降低生成图像的随机噪声,而且实现简单、不增加计算和存储开销.  相似文献
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