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基于流形学习的人体动作识别   总被引:2,自引:2,他引:3       下载免费PDF全文
目的 提出了一个基于流形学习的动作识别框架,用来识别深度图像序列中的人体行为。方法 从Kinect设备获得的深度信息中评估出人体的关节点信息,并用相对关节点位置差作为人体特征表达。在训练阶段,利用LE(Lalpacian eigenmaps)流形学习对高维空间下的训练集进行降维,得到低维隐空间下的运动模型。在识别阶段,用最近邻差值方法将测试序列映射到低维流形空间中去,然后进行匹配计算。在匹配过程中,通过使用改进的Hausdorff距离对低维空间下测试序列和训练运动集的吻合度和相似度进行度量。结果 用Kinect设备捕获的数据进行了实验,取得了良好的效果;同时也在MSR Action3D数据库上进行了测试,结果表明在训练样本较多情况下,本文方法识别效果优于以往方法。结论 实验结果表明本文方法适用于基于深度图像序列的人体动作识别。  相似文献
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In this paper we address the problem of modeling and analyzing human motion by focusing on 3D body skeletons. Particularly, our intent is to represent skeletal motion in a geometric and efficient way, leading to an accurate action–recognition system. Here an action is represented by a dynamical system whose observability matrix is characterized as an element of a Grassmann manifold. To formulate our learning algorithm, we propose two distinct ideas: (1) in the first one we perform classification using a Truncated Wrapped Gaussian model, one for each class in its own tangent space. (2) In the second one we propose a novel learning algorithm that uses a vector representation formed by concatenating local coordinates in tangent spaces associated with different classes and training a linear SVM. We evaluate our approaches on three public 3D action datasets: MSR-action 3D, UT-kinect and UCF-kinect datasets; these datasets represent different kinds of challenges and together help provide an exhaustive evaluation. The results show that our approaches either match or exceed state-of-the-art performance reaching 91.21% on MSR-action 3D, 97.91% on UCF-kinect, and 88.5% on UT-kinect. Finally, we evaluate the latency, i.e. the ability to recognize an action before its termination, of our approach and demonstrate improvements relative to other published approaches.  相似文献
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This paper proposes a boosting EigenActions algorithm for human action recognition. A spatio-temporal Information Saliency Map (ISM) is calculated from a video sequence by estimating pixel density function. A continuous human action is segmented into a set of primitive periodic motion cycles from information saliency curve. Each cycle of motion is represented by a Salient Action Unit (SAU), which is used to determine the EigenAction using principle component analysis. A human action classifier is developed using multi-class Adaboost algorithm with Bayesian hypothesis as the weak classifier. Given a human action video sequence, the proposed method effectively locates the SAUs in the video, and recognizes the human actions by categorizing the SAUs. Two publicly available human action databases, namely KTH and Weizmann, are selected for evaluation. The average recognition accuracy are 81.5% and 98.3% for KTH and Weizmann databases, respectively. Comparative results with two recent methods and robustness test results are also reported.  相似文献
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In this paper, we propose a hierarchical discriminative approach for human action recognition. It consists of feature extraction with mutual motion pattern analysis and discriminative action modeling in the hierarchical manifold space. Hierarchical Gaussian Process Latent Variable Model (HGPLVM) is employed to learn the hierarchical manifold space in which motion patterns are extracted. A cascade CRF is also presented to estimate the motion patterns in the corresponding manifold subspace, and the trained SVM classifier predicts the action label for the current observation. Using motion capture data, we test our method and evaluate how body parts make effect on human action recognition. The results on our test set of synthetic images are also presented to demonstrate the robustness.  相似文献
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This work describes a computational approach for a typical machine-vision application, that of human action recognition from video streams. We present a method that has the following advantages: (a) no human intervention in pre-processing stages, (b) a reduced feature set, (c) modularity of the recognition system and (d) control of the model’s complexity in acceptable for real-time operation levels. Representation of each video frame and feature extraction procedure are formulated in the lattice theory context. The recognition system consists of two components: an ensemble of neural network predictors which correspond to the training video sequences and one classifier, based on the PREMONN approach, capable of deciding at each time instant which known video source has potentially generated a new sequence of frames. Extensive experimental study on three well known benchmarks validates the flexibility and robustness of the proposed approach.  相似文献
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基于人体模型对目标进行跟踪,根据可见光传感器获取的二维图像信息与红外传感器获取的深度信息,利用旋转矩阵处理相关联接点动作实现人体动作识别。  相似文献
8.
Content-based video retrieval is an increasingly popular research field, in large part due to the quickly growing catalogue of multimedia data to be found online. Even though a large portion of this data concerns humans, however, retrieval of human actions has received relatively little attention. Presented in this paper is a video retrieval system that can be used to perform a content-based query on a large database of videos very efficiently. Furthermore, it is shown that by using ABRS-SVM, a technique for incorporating Relevance feedback (RF) on the search results, it is possible to quickly achieve useful results even when dealing with very complex human action queries, such as in Hollywood movies.  相似文献
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