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1.
网格模型的局部编辑算法   总被引:5,自引:3,他引:2  
提出一种新的网格模型局部编辑算法,该算法可以精确地控制变形区域的大小、边界和变形点的位移,克服了FFD及其改进算法的缺点.首先交互地定义一个附着在模型表面的控制网格;然后建立模型变形区域与控制网格间点的映射,再依据变形要求来编辑控制网格;最后根据映射关系反算出模型变形区域点的新位置.控制网格可以是参数曲面的控制网格,也可采用一般三角网格或预先定义的网格模板.为达到精确变形的目的,对模型与控制网格重叠的区域进行自适应细分.该算法计算简便、易于实现,并能达到很好的效果.  相似文献
2.
多不动点约束下的网格变形算法   总被引:3,自引:2,他引:1       下载免费PDF全文
李环  周帅锋  覃征 《计算机工程》2009,35(10):25-26
提出一种多不动点约束下的网格变形算法,能直接对模型进行变形,在算法执行过程中不需要计算控制晶格,具有较低的计算代价。实验结果表明,该算法能够有效改善传统自由变形算法存在的局限性和复杂性问题。  相似文献
3.
保持几何特征的均值骨架子空间网格变形   总被引:3,自引:1,他引:2  
骨架子空间网格变形算法(SSD)在许多3D应用程序中被广泛使用,但其预操作烦琐不适合于普通用户,且变形的结果常常会出现拉伸或收缩等不自然现象.提出一种改进的骨架子空间网格变形算法,将SSD与微分域坐标和均值骨架坐标相结合,达到局部几何特征及骨架特征的保持.由于改进的骨架子空间变形算法最终归结为一个线性的能量最小问题,从而达到了操作的实时性.通过实例证明,该算法不但能够实时地生成视觉真实的变形结果,而且应用广泛,适合于普通用户.  相似文献
4.
Non-uniform deformation of an STL model satisfying error criteria   总被引:2,自引:0,他引:2  
In this research, a method is presented for generating a deformed model satisfying given error criteria from an STL model in a triangular-mesh representation suitable for rapid prototyping (RP) processes. A deformed model is a non-uniformly modified shape from a base STL model. In developing a family product with various sizes such as a shoe, sometimes prototypes for all sizes should be made using an RP machine. Although an STL model is generated from a solid model, it is well known that creating a non-uniformly modified solid model from a base solid model is very difficult. Generally there are some gaps between surfaces after modification, and stitching the gaps is very difficult. To solve this problem, the authors explored the possibility of generating a deformed STL model directly from a base STL model. This research includes a data structure for modifying the STL model, checking the error of a modified edge compared with the exact non-uniformly scaled curve, checking the error of a modified facet compared with the exact non-uniformly scaled surface, and splitting a facet with an error greater than the allowable tolerance. Using the results of this research, the difficult work of creating solid models to build non-uniformly deformed STL models could be avoided.  相似文献
5.
Rigidity Constraints for Large Mesh Deformation   总被引:2,自引:0,他引:2       下载免费PDF全文
It is a challenging problem of surface-based deformation to avoid apparent volumetric distortions around largely deformed areas. In this paper, we propose a new rigidity constraint for gradient domain mesh deformation to address this problem. Intuitively the proposed constraint can be regarded as several small cubes defined by the mesh vertices through mean value coordinates. The user interactively specifies the cubes in the regions which are prone to volumetric distortions, and the rigidity constraints ...  相似文献
6.
Gradient Domain Mesh Deformation - A Survey   总被引:2,自引:1,他引:1       下载免费PDF全文
This survey reviews the recent development of gradient domain mesh deformation method. Different to other deformation methods, the gradient domain deformation method is a surface-based, variational optimization method. It directly encodes the geometric details in differential coordinates, which are also called Laplacian coordinates in literature. By preserving the Laplacian coordinates, the mesh details can be well preserved during deformation. Due to the locality of the Laplacian coordinates, the variat...  相似文献
7.
8.
弹性网格变形方法及其应用   总被引:1,自引:0,他引:1  
1.引言 网格生成是数值计算中的基础问题.在微分方程数值方法的实现过程中,一个合适的计算网格可以提高计算精度,大大降低计算复杂性.近年来,人们所关注的数值求解微分方程自适应方法也包含了网格自动生成的研究.目前,国内外在这方面的研究工作很多.以网格类型而言,有结  相似文献
9.
网格变形综述   总被引:1,自引:1,他引:0  
网格变形作为一种几何模型交互编辑技术在几何建模和计算机动画中具有重要价值。近年来,保细节的网格变形特别是微分域网格变形一直得到国内外研究人员的高度关注。从骨骼变形、曲面变形、空间变形3个方面,结合近年来网格变形领域的最新研究进展,通过对各种典型的网格变形算法的算法思想、特点、局限性的描述和比较,提供该领域研究现状的系统综述。并对网格变形的研究趋势进行了展望。  相似文献
10.
Mesh deformation techniques that preserve the differential properties have been intensively studied. In this paper, we propose an equality-constrained least squares approach for stably deforming mesh models while approximately preserving mean curvature normals and strictly satisfying other constraints such as positional constraints. We solve the combination of hard and soft constraints by constructing a typical least squares system using QR decomposition. A well-known problem of hard constraints is over-constraints. We show that the equality-constrained least squares approach is useful for resolving such over-constrained situations. In our framework, the rotations of mean curvature normals are treated using the logarithms of unit quaternions in . During deformation, mean curvature normals can be rotated while preserving their magnitudes. In addition, we introduce a new modeling constraints called rigidity constraints and show that rigidity constraints can effectively preserve the shapes of feature regions during deformation. Our framework achieves good performance for interactive deformation of mesh models.  相似文献
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