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1.
Fast image codecs are a current need in applications that deal with large amounts of images. Graphics Processing Units (GPUs) are suitable processors to speed up most kinds of algorithms, especially when they allow fine-grain parallelism. Bitplane Coding with Parallel Coefficient processing (BPC-PaCo) is a recently proposed algorithm for the core stage of wavelet-based image codecs tailored for the highly parallel architectures of GPUs. This algorithm provides complexity scalability to allow faster execution at the expense of coding efficiency. Its main drawback is that the speedup and loss in image quality is controlled only roughly, resulting in visible distortion at low and medium rates. This paper addresses this issue by integrating techniques of visually lossless coding into BPC-PaCo. The resulting method minimizes the visual distortion introduced in the compressed file, obtaining higher-quality images to a human observer. Experimental results also indicate 12% speedups with respect to BPC-PaCo.  相似文献   
2.
聚类混合型数据,通常是依据样本属性类别的不同分别进行评价。但这种将样本属性划分到不同子空间中分别度量的方式,割裂了样本属性原有的统一性;导致对样本个体的相似性评价产生了非一致的度量偏差。针对这一问题,提出以二进制编码样本属性,再由海明差异对属性编码施行统一度量的新的聚类算法。新算法通过在统一的框架内对混合型数据实施相似性度量,避免了对样本属性的切割,在此基础上又根据不同属性的性质赋予其不同的权重,并以此评价样本个体之间的相似程度。实验结果表明,新算法能够有效地聚类混合型数据;与已有的其他聚类算法相比较,表现出更好的聚类准确率及稳定性。  相似文献   
3.
在计算机系统运行以及研究环节中,会存在大量的规模效应,此类状况难以避免,要想有效解决此类问题,就需要利用分布式的处理方式,开展对文件系统的分析。文章对分布式多维联机分析过程(MOLAP)的数据模型进行了分析,从维编码的算法、映射归约(MapReduce)算法的实现、分析维的遍历算法等方面作深入探讨。  相似文献   
4.
According to the circle-packing theorem, the packing efficiency of a hexagonal lattice is higher than an equivalent square tessellation. Consequently, in several contexts, hexagonally sampled images compared to their Cartesian counterparts are better at preserving information content. In this paper, novel mapping techniques alongside the wavelet compression scheme are presented for hexagonal images. Specifically, we introduce two tree-based coding schemes, referred to as SBHex (spirally-mapped branch-coding for hexagonal images) and BBHex (breadth-first block-coding for hexagonal images). Both of these coding schemes respect the geometry of the hexagonal lattice and yield better compression results. Our empirical results show that the proposed algorithms for hexagonal images produce better reconstruction quality at low bits per pixel representations compared to the tree-based coding counterparts for the Cartesian grid.  相似文献   
5.
In this article, we introduce a new bi-directional dual-relay selection strategy with its bit error rate (BER) performance analysis. During the first step of the proposed strategy, two relays out of a set of N relay-nodes are selected in a way to optimize the system performance in terms of BER, based on the suggested algorithm which checks if the selected relays using the max-min criterion are the best ones. In the second step, the chosen relay-nodes perform an orthogonal space-time coding scheme using the two-phase relaying protocol to establish a bi-directional communication between the communicating terminals, leading to a significant improvement in the achievable coding and diversity gain. To further improve the overall system performance, the selected relay-nodes apply also a digital network coding scheme. Furthermore, this paper discusses the analytical approximation of the BER performance of the proposed strategy, where we prove that the analytical results match almost perfectly the simulated ones. Finally, our simulation results show that the proposed strategy outperforms the current state-of-the-art ones.  相似文献   
6.
As an extension of the High Efficiency Video Coding (HEVC) standard, 3D-HEVC requires to encode multiple texture views and depth maps, which inherits the same quad-tree coding structure as HEVC. Due to the distinct properties of texture views and depth maps, existing fast intra prediction approaches were presented for the coding of texture views and depth maps, respectively. To further reduce the coding complexity of 3D-HEVC, a self-learning residual model-based fast coding unit (CU) size decision approach is proposed for the intra coding of both texture views and depth maps. Residual signal, which is defined as the difference between the original luminance pixel and the optimal prediction luminance pixel, is firstly extracted from each CU. Since residue signal is strongly correlated with the optimal CU partition, it is used as the feature of each CU. Then, a self-learning residual model is established by intra feature learning, which iteratively learns the features of the previously encoded coding tree unit (CTU) generated by itself. Finally, a binary classifier is developed with the self-learning residual model to early terminate CU size decision of both texture views and depth maps. Experimental results show the proposed fast intra CU size decision approach achieves 33.3% and 49.3% encoding time reduction on average for texture views and depth maps with negligible loss of overall video quality, respectively.  相似文献   
7.
面向中小型服装企业的个性化定制订单管理体系构建   总被引:1,自引:0,他引:1  
在开展个性化定制业务过程中,中小型服装企业易存在市场应变能力不强、信息化投入不足、数据利用能力较弱等问题,为此,构建了一个基于软件即服务(SaaS)模式的订单云管理体系。在分析该管理体系主要功能需求的基础上,优化提出了可充分借助云计算服务的服装个性化定制业务流程,设计了易于计算机处理的物料管理编码和业务数据信息体系。基于三级分层搭建了该订单管理体系的技术架构,设计了主要业务单元的智能化操作平台和核心计算技术。最后采用Java语言进行订单管理体系的开发,实现了订单信息的全流程、实时化、全方位共享,以期有效提升服装个性化定制业务的信息化管理水平。  相似文献   
8.
An original wireless video transmission scheme called SoftCast has been recently proposed to deal with the issues encountered in conventional wireless video broadcasting systems (e.g. cliff effect). In this paper, we evaluate and optimize the performance of the SoftCast scheme according to the transmitted video content. Precisely, an adaptive coding mechanism based on GoP-size adaptation, which takes into account the temporal information fluctuations of the video, is proposed. This extension denoted Adaptive GoP-size mechanism based on Content and Cut detection for SoftCast (AGCC-SoftCast) significantly improves the performance of the SoftCast scheme. It consists in modifying the GoP-size according to the shot changes and the spatio-temporal characteristics of the transmitted video. When hardware capacities, such as buffer or processor performance are limited, an alternative method based only on the shot changes detection (AGCut-SoftCast) is also proposed. Improvements up to 16 dB for the PSNR and up to 0.55 for the SSIM are observed with the proposed solutions at the cut boundaries. In addition, temporal visual quality fluctuations are reduced under 1dB in average, showing the effectiveness of the proposed methods.  相似文献   
9.
In compressive sampling theory, the least absolute shrinkage and selection operator (LASSO) is a representative problem. Nevertheless, the non-differentiable constraint impedes the use of Lagrange programming neural networks (LPNNs). We present in this article the -LPNN model, a novel algorithm that tackles the LASSO minimization together with the underlying theory support. First, we design a sequence of smooth constrained optimization problems, by introducing a convenient differentiable approximation to the non-differentiable -norm constraint. Next, we prove that the optimal solutions of the regularized intermediate problems converge to the optimal sparse signal for the LASSO. Then, for every regularized problem from the sequence, the -LPNN dynamic model is derived, and the asymptotic stability of its equilibrium state is established as well. Finally, numerical simulations are carried out to compare the performance of the proposed -LPNN algorithm with both the LASSO-LPNN model and a standard digital method.  相似文献   
10.
We discuss the potential benefits, requirements, and implementation challenges of a security-by-design approach in which an integrated development environment plugin assists software developers to write code that complies with secure coding guidelines. We discuss how such a plugin can enable a company's policy-setting security experts and developers to pass their knowledge on to each other more efficiently, and to let developers more effectively put that knowledge into practice. This is achieved by letting the team members develop customized rule sets that formalize coding guidelines and by letting the plugin check the compliance of code being written to those rule sets in real time, similar to an as-you-type spell checker. Upon detected violations, the plugin suggests options to quickly fix them and offers additional information for the developer. We share our experience with proof-of-concept designs and implementations rolled out in multiple companies, and present some future research and development directions.  相似文献   
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