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排序方式: 共有7519条查询结果,搜索用时 78 毫秒
1.
诱导式卫星欺骗干扰可诱导航空器逐渐偏离预定航迹,难以被发现,因此及时有效地检测干扰是飞行安全的保障。在现有紧组合导航体制基础上,设计了一种基于误差估值累加开环校正的紧组合导航结构,并证明了其性能与传统闭环校正紧组合导航性能等效。在此结构中,将紧组合导航系统与自适应序贯概率比检测方法结合,提出了一种基于误差估值累加开环校正的诱导式欺骗检测方法,融合紧组合导航信息与其他不受欺骗影响的导航信息,构建欺骗检测统计量进行诱导式欺骗检测。仿真结果表明,开环校正结构可避免随时间累加的惯性导航系统误差所导致的组合导航滤波器发散问题,同时欺骗检测方法可进一步提高算法对“最坏”情形下微小诱导式欺骗的检测效果。  相似文献   
2.
We evaluated the effect of sequential dual‐frequency ultrasound (SDFU) pretreatments on rapeseed protein enzymolysis, using alcalase as a model enzyme. Hydrolysed protein concentrations, enzymolysis kinetics and thermodynamic parameters were investigated. The results showed that the hydrolysed rapeseed protein concentration following SDFU pretreatments was higher compared to that of the control for up to 75 min of enzymolysis at various substrate concentrations of 5–25 g L?1; both control and SDFU pretreatment groups showed first‐order reaction kinetics. Compared to the control, the Michaelis–Menten constant (KM) value decreased remarkably by 17.61%, while an increase in the binding frequency between enzyme and substrate (KA) by 10.47% was observed. The thermodynamic parameters, enthalpy, entropy and activation energy were reduced in the SDFU pretreatment group compared to the control by 31.78%, 18.0% and 29.56%, respectively. SDFU pretreatment showed little effect on Gibbs free energy at the various temperatures studied.  相似文献   
3.
黄石  朱治通 《工业工程设计》2020,2(1):11-16, 21
数字游戏常被认为是继文学、绘画、音乐等传统艺术之后的“第九艺术”。然而,长期以来,由于游戏的评价标准被商业体系左右,造成了游戏创作在思想层面的偏颇,所以设计师有必要建立一套针对数字游戏的艺术评价标准,以促进游戏的艺术创作和理论研究。从艺术思潮、艺术哲学和设计创新的角度出发,通过美学历史文献查阅、游戏艺术作品案例分析、艺术理论辨析等方法,就游戏的核心艺术因素展开论述。游戏的艺术标准应包括情感表现、艺术反思和创新性三个主要方面。其中,艺术情感是所有艺术的共性和核心;艺术反思是艺术理念的升华和艺术创作的动机;创新性则是艺术更替发展的内在动力。该标准独立于商业体系,将有助于促进和引导数字游戏在艺术层面的发展。  相似文献   
4.
Children with dyslexia have reduced sensitivity to phonological sounds and words, and this deficiency in lexical processing causes many problems for them. Word exercise games based on phonological awareness have emphasized the mistakes of students with dyslexia, attempting to help children avoid these mistakes. This study was conducted to investigate the effect of Persian-language word exercise games on the spelling of students with dyslexia. The design of the present study was quasi-experimental, with a pretest and posttest of an experimental group and a control group. Participants were 30 students with dyslexia from second grade to fifth grade in elementary schools in Bojnord, who completed the spelling test as a pretest and posttest. The experimental group played eleven 40-min sessions of word exercise games. The results showed that the word exercise programme improved the spelling of the children with dyslexia. This suggests that basing training on the phonological mistakes of students with dyslexia and using the word exercise games can improve their spelling.  相似文献   
5.
In this paper, we develop an efficient diagonal quadratic optimization formulation for minimum weight design problem subject to multiple constraints. A high-efficiency computational approach of topology optimization is implemented within the framework of approximate reanalysis. The key point of the formulation is the introduction of the reciprocal-type variables. The topology optimization seeking for minimum weight can be transformed as a sequence of quadratic program with separable and strictly positive definite Hessian matrix, thus can be solved by a sequential quadratic programming approach. A modified sensitivity filtering scheme is suggested to remove undesirable checkerboard patterns and mesh dependence. Several typical examples are provided to validate the presented approach. It is observed that the optimized structure can achieve lighter weight than those from the established method by the demonstrative numerical test. Considerable computational savings can be achieved without loss of accuracy of the final design for 3D structure. Moreover, the effects of multiple constraints and upper bound of the allowable compliance upon the optimized designs are investigated by numerical examples.  相似文献   
6.
In many countries, distribution grid tariffs are being reformed to adapt to the new realities of an electricity system with distributed energy resources. In Europe, legislative proposals have been made to harmonize these reforms across country borders. Many stakeholders have argued that distribution tariffs are a local affair, while the European institutions argued that there can be spillovers to other countries, which could justify a more harmonized approach. In this paper, we quantify these spillovers in a simplified numerical example to give insight and an order of magnitude. We look at different scenarios, and find that the spillovers can be both negative and positive. To be able to quantify these effects, we developed a long-run market equilibrium model that captures the wholesale market effects of distribution grid tariffs. The problem is formulated as a non-cooperative game involving consumers, generating companies and distribution system operators in a stylized electricity market.  相似文献   
7.
This article develops practical methods for Bayesian inference in the autoregressive fractionally integrated moving average (ARFIMA) model using the exact likelihood function, any proper prior distribution, and time series that may have thousands of observations. These methods utilize sequentially adaptive Bayesian learning, a sequential Monte Carlo algorithm that can exploit massively parallel desktop computing with graphics processing units (GPUs). The article identifies and solves several problems in the computation of the likelihood function that apparently have not been addressed in the literature. Four applications illustrate the utility of the approach. The most ambitious is an ARFIMA(2,d,2) model for the Campito tree ring time series (length 5405), for which the methods developed in the article provide an essentially uncorrelated sample of size 16,384 from the exact posterior distribution in under four hours. Less ambitious applications take as little as 4 minutes without exploiting GPUs.  相似文献   
8.
For the redundancy coverage of nodes leads to the phenomenon of low energy efficiency,Non-cooperative game theory was used to solve it.A revenue function was proposed,which considering the coverage of nodes and the residual energy.The lifetime of the node and network path gain were applied to revenue function.The network topology was built by nodes with the appropriate work strategy.Control algorithm coverage in wireless sensor network was proposed based on Non-cooperative game theory.A Nash equilibrium between the coverage rate and the residual energy was proved,and the return function converged to the Pareto optimal.Experiments show that the algorithm can provide reasonable coverage of network nodes and ensure energy efficiency.  相似文献   
9.
售电市场放开是我国售电侧改革的发展方向,竞争性售电市场中用户选择权放开,用户选择结果影响售电公司的售电策略,售电公司售电策略又会直接影响用户选择。构建售电公司与电力用户间双层博弈模型,下层模型为用户层演化博弈,上层模型为售电公司间非合作博弈。首先分析影响用户选择售电公司的因素,建立用户效用模型,采用演化博弈理论构建不同类型用户群体选择售电公司的多群体动态演化模型。在构建用户选择模型的基础上,分析售电公司的购售电策略,计及售电公司面临的风险因素,建立售电公司和电力用户的双层博弈模型并给出了博弈均衡的求解算法。算例分析结果表明,所构建的模型和算法具有可行性和有效性。  相似文献   
10.
针对传统规划方法难以体现水资源配置过程中多种复杂因素的问题,基于博弈理论建立宏观调控和市场经济相结合的水资源配置动态博弈模型,求解其子博弈精炼纳什均衡下各博弈参与人的策略,并运用改进量子遗传算法求解该博弈模型。对A河流域水资源配置结果表明,在保证流域公共生态用水2.0×10~8 m~3的基础上,各用水子区自发约束自身的取水量,达到均衡时,社会总收益为11.27亿元,相比自由取水模型,社会总收益增加了0.95亿元,增幅为9.2%。  相似文献   
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