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Besides entertainment, games have shown to have the potential to impact a broader variety of cognitive abilities. Research has consistently shown that several aspects in cognition such as visual short-memory, multitasking and spatial skills can be enhanced by game play. In a previous study, it was found that playing Monkey Tales, a game aimed at training arithmetic skills, helped second grade pupils to increase their accuracy in mental calculation as compared to paper exercises. In this follow up study we explore whether traditional methods and game training differ in terms of the cognitive processes that both are able to impact. We incorporated standardized measures of working memory and visuo-motor skills. Additionally, the mathematics game was modified and its contents extracted to allow precise comparison between the gaming and paper exercises condition. Thus each single math exercise, type of question (e.g., multiple choice), quantity and order was perfectly matched in the game training and the traditional training conditions. Gains in arithmetical performance, and self-reported measures of enjoyment were also investigated. We found some evidence suggesting that arithmetic performance enhancement induced by game play and paper exercises differ not only in terms of enjoyment but also of working memory capacity improvements. 相似文献
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M. Ronen 《Journal of Computer Assisted Learning》1995,11(3):141-156
Abstract This article presents a study of a large scale incorporation of one data acquisitionsystem into physics teaching in Israel. By 1994 about 30% of the schools throughout the country used the V-scope, a 3-D multibody motion tracing system, in their lab programme. The views and reactions of post-training teachers, experienced teachers and students on various aspects of using the system are described, analysed and compared. 相似文献
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The evaluation of microcomputer programs: an area of debate 总被引:1,自引:0,他引:1
V. M. Johnston 《Journal of Computer Assisted Learning》1987,3(1):40-50
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Sachiyuki Hasegawa Kazuyuki Shimizu Takeshi Kobayashi Masakazu Matsubara 《Journal of chemical technology and biotechnology (Oxford, Oxfordshire : 1986)》1985,35(1):33-42
Repeated batch operation using two fermentors (RBTF) to penicillin fermentation was demonstrated by computer simulation to improve productivity. Three operation modes were compared: chemostat, repeated batch operation using a single fermentor (RBSF) and RBTF; in each case account was made of the lag period before growth. The simulated fermentor performances were assessed on the basis of the penicillin productivity and concentration; the simulation was based on published batch fermentation data. It was shown that RBTF was superior to RBSF and chemostat. The advantage of RBTF increased as the lag period became greater. 相似文献
9.
杨桂华 《石油化工管理干部学院学报》2002,(4):46-48
介绍一种在企业管理干部培训实施中的四步操作模式。通过对该模式整体思路和四个步骤操作要点的阐释,说明在对企业管理干部的培训实施过程中如何将学员的学习特征与现代培训理念、培训元素进行有机的结合,使培训效果真正落实到提高学员的能力上,以使其工作得到改善。 相似文献
10.
A numerical solution of the inverse problem of the gravitational field at a single point is obtained using six field elements
for a point, a spherical cap, a differential spherical sector and a vertical segment. In the system of six equations obtained,
the unknowns are the mass of the body, the depth of its center, and the second, third, and fourth degree moments. The accuracy
of the solution of this system is ten times higher than when using three field elements.
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Translated from Izmeritel’naya Tekhnika, No. 5, pp. 3–8, May, 2007. 相似文献