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1.
An increasing number of free software tools have been made available for the evaluation of fluorescence cell micrographs. The main users are biologists and related life scientists with no or little knowledge of image processing. In this review, we give an overview of available tools and guidelines about which tools the users should use to segment fluorescence micrographs. We selected 15 free tools and divided them into stand‐alone, Matlab‐based, ImageJ‐based, free demo versions of commercial tools and data sharing tools. The review consists of two parts: First, we developed a criteria catalogue and rated the tools regarding structural requirements, functionality (flexibility, segmentation and image processing filters) and usability (documentation, data management, usability and visualization). Second, we performed an image processing case study with four representative fluorescence micrograph segmentation tasks with figure‐ground and cell separation. The tools display a wide range of functionality and usability. In the image processing case study, we were able to perform figure‐ground separation in all micrographs using mainly thresholding. Cell separation was not possible with most of the tools, because cell separation methods are provided only by a subset of the tools and are difficult to parametrize and to use. Most important is that the usability matches the functionality of a tool. To be usable, specialized tools with less functionality need to fulfill less usability criteria, whereas multipurpose tools need a well‐structured menu and intuitive graphical user interface.  相似文献   
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The shortage of water resources is a global issue. This study attempts to utilise eco-visualisation interface design to affect users’ water-usage behaviour. Three interface proposals were designed in this study: numeric, water droplet (abstract symbol), and swimming fish (animated image). These three different interface formats range from abstract to figurative and from neutral to affective. A total of 93 subjects were divided into three groups and randomly performed designated dishwashing tasks twice. One of the tasks was completed without the assistance of any interface, whereas the other involved applying one of the three interface formats with eco-visualisations. In this study, the Self-Assessment Manikin scales, the System Usability Scale, and the Questionnaires for User Interaction Satisfaction were used to measure the emotional dimensions and perceived usability and to record the differences in water usage volume. The results indicated that the emotional valence evoked by the animated image interface was significantly higher than that by the numeric interface. The effect of the numeric interface formats on the subjects focused on emotional arousal, whereas other interfaces emphasised emotional valence. With the aid of the eco-visualisations of interface design, the evoked emotional response and enhanced usability could help improve sustainable behaviours towards water saving.  相似文献   
3.
    
We propose, implement and test a new CAPTCHA, called Adamas, which offers resistance against pre-processing and various forms of segmentation and recognition attacks. The multi-layered security approach employed in this CAPTCHA mainly comes from its use of Unicode as an input space, a virtual keyboard as the input device, homoglyphs and correlated usage of color in foreground and background as well as several layers of randomization that aim to minimize the formation of detectable patterns that can be exploited by machines. A user study conducted to measure the usability of Adamas indicates that its solving accuracy is comparable to major CAPTCHAs in use today and offers insights into factors that affect CAPTCHA usability.  相似文献   
4.
    
There is an agreement that perceived usability is important beyond actual effectiveness of software systems. Perceived usability is often obtained by self-reports provided after system use. Aiming to improve summative usability testing, we propose a methodology to enhance in-depth testing of users' performance and perceived usability at the task level. The metacognitive research approach allows detailed analysis of cognitive processes. Adapting its methodologies, we propose the Metacognitive Usability Profile (MUP) which includes a comprehensive set of measures based on collecting confidence in the success of each particular task and triangulating it with objective measures. We demonstrate using the MUP by comparing two versions of a project management system. Based on a task analysis we allocated tasks that differ between the versions and let participants (N = 100) use both versions. Although no difference was found between the versions in system-level perceived usability, the detailed task-level analysis exposed many differences. In particular, overconfidence was associated with low performance, which suggests that user interfaces better avoid illusions of knowing. Overall, the study demonstrates how the MUP exposes challenges users face. This, in turn, allows choosing the better task implementation among the examined options and to focus attempts for usability improvement.  相似文献   
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Librarians can improve their online tutorials by borrowing usability testing techniques from the computer science field to improve the human-computer interface. This study involved a multimethod usability test of librarian-created tutorials to determine what students learned, how they felt on several affective questions, and what they suggested for improving the tutorials. Results of pre- and post-tests showed that student knowledge increased, and surveys and focus group findings lean to several suggestions for improving engagement and placing tutorials where they will be most effective. This case study demonstrates the value of user input to improve the effectiveness of online instruction for information literacy.  相似文献   
6.
李永锋  姜晨  朱丽萍 《包装工程》2016,37(16):103-106
目的提高老年人对手机界面的用户体验。方法以老年人手机界面中的启动图标为研究对象,根据Android系统中手机界面图标的设计规范,围绕48×48 px,72×72 px,96×96 px 3种常见图标尺寸,采用单因素实验方法对手机图标的可用性进行研究。结论手机图标的设计应满足用户的使用习惯,并应兼顾界面的整体美感,只有这样才能具备良好的可用性。  相似文献   
7.
Spoken natural language interfaces are characterized by a high degree of opacity. This characteristic leads many new users to converse with the machine on the basis of an inaccurate image of the system, which results in numerous dysfunctions and failures in the human-machine spoken dialogue. The application of the principle of transparency aims to correct this problem by enabling the system to make it “visible” (it can, so to speak, be seen “from the inside”). This report presents a study that compares two versions of the same spoken dialogue system that differ only by some of their dialogue strategies. In particular, one version of this system starts the dialogue with a recall of the main system's function followed by an open-ended prompt, while the other version only produces an open-ended prompt (What can I do for you?). Moreover, one version of this system makes explicit some possible actions in specific dialogue contexts, while the other version leaves these possible actions implicit. These strategies were compared by having a group of 28 users test them in real conditions of use. The results highlight that transparency strategies can help users in formulating simple and acceptable requests, satisfying their goals more easily while provoking less recognition and comprehension errors.  相似文献   
8.
Website quality measurement tools have been largely static and have struggled to determine relevant attributes of user satisfaction. This study compares and contrasts attributes of user satisfaction based on usability guidelines seeking to identify practical easy-to-administer measurement tools. The website users assessed business school homepages according to six criteria and fulfilled a randomly assigned yet typical task. After completing the task, respondents assessed the same six website quality/satisfaction criteria again. The consumer–product relationship seems similar to the link between a user and a website. User satisfaction, just like consumer satisfaction, is asymmetric and non-linear. Content and navigation have been identified as key ingredients when users judged website quality, alerting web designers and website practitioners to focus more closely on those attributes. Similar lessons can be drawn for marketing professionals, who typically supervise or determine the content, structure and other website facets.  相似文献   
9.
GUI设计已成为软件设计中最为重要的部分之一。本文阐述了GUI在设计上的发展及其趋势,并以提升可用性为目的对GUI设计的基本要素进行了分析。  相似文献   
10.

Usability Context Analysis (UCA) suggests the use of task analysis in order to characterize the user's requirements of a product. This paper shows that a task analysis is a necessary (but not sufficient) part of a usability context analysis. Further, it is argued that it is necessary to carry out the task analysis to sufficient depth to establish fitness for purpose of the product under test. In addition, the analyst should have some knowledge of the application domain so that from various task sequences, that giving the best user-product task match can be used. The paper indicates by using an example of an echosounder that discrepancies of use can be highlighted through this task-based approach to usability context analysis.  相似文献   
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