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Choice between a variable and a fixed food source was studied in pigeons. The variable source yielded different durations of access to food (changed across experimental conditions) uniquely associated with equiprobable delays of either 20 sec or 60 sec, timed from the choice point. A comparison, elapsing alternative (time-left procedure [J. Gibbon and R. M. Church; see PA, Vol 67:2812]), was associated with fixed access to feeder after a 60-sec delay, timed from the beginning of the trial. Preference was best characterized as reflecting an average of the 2 local rates of reinforcement in the variable alternative (the average of the ratio of each standard amount and its associated delay). The averaging rule characterized initial choice link data well, but terminal link responding showed that Ss also remembered the 2 delay–amount combinations separately. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
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The Contractibility problem takes as input two graphs G and H, and the task is to decide whether H can be obtained from G by a sequence of edge contractions. The Induced Minor and Induced Topological Minor problems are similar, but the first allows both edge contractions and vertex deletions, whereas the latter allows only vertex deletions and vertex dissolutions. All three problems are NP-complete, even for certain fixed graphs H. We show that these problems can be solved in polynomial time for every fixed H when the input graph G is chordal. Our results can be considered tight, since these problems are known to be W[1]-hard on chordal graphs when parameterized by the size of H. To solve Contractibility and Induced Minor, we define and use a generalization of the classic Disjoint Paths problem, where we require the vertices of each of the k paths to be chosen from a specified set. We prove that this variant is NP-complete even when k=2, but that it is polynomial-time solvable on chordal graphs for every fixed k. Our algorithm for Induced Topological Minor is based on another generalization of Disjoint Paths called Induced Disjoint Paths, where the vertices from different paths may no longer be adjacent. We show that this problem, which is known to be NP-complete when k=2, can be solved in polynomial time on chordal graphs even when k is part of the input. Our results fit into the general framework of graph containment problems, where the aim is to decide whether a graph can be modified into another graph by a sequence of specified graph operations. Allowing combinations of the four well-known operations edge deletion, edge contraction, vertex deletion, and vertex dissolution results in the following ten containment relations: (induced) minor, (induced) topological minor, (induced) subgraph, (induced) spanning subgraph, dissolution, and contraction. Our results, combined with existing results, settle the complexity of each of the ten corresponding containment problems on chordal graphs.  相似文献   
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When developing advanced location-based systems augmented with audio ambiances, it would be cost-effective to use a few representative samples from typical environments for describing a larger number of similar locations. The aim of this experiment was to study the human ability to discriminate audio ambiances recorded in similar locations of the same urban environment. A listening experiment consisting of material from three different environments and nine different locations was carried out with nineteen subjects to study the credibility of audio representations for certain environments which would diminish the need for collecting huge audio databases. The first goal was to study to what degree humans are able to recognize whether the recording has been made in an indicated location or in another similar location, when presented with the name of the place, location on a map, and the associated audio ambiance. The second goal was to study whether the ability to discriminate audio ambiances from different locations is affected by a visual cue, by presenting additional information in form of a photograph of the suggested location. The results indicate that audio ambiances from similar urban areas of the same city differ enough so that it is not acceptable to use a single recording as ambience to represent different yet similar locations. Including an image was found to increase the perceived credibility of all the audio samples in representing a certain location. The results suggest that developers of audio-augmented location-based systems should aim at using audio samples recorded on-site for each location in order to achieve a credible impression.  相似文献   
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该文介绍了一款环形耦合的圆形贴片天线。采用圆形金属贴片作为天线的辐射贴片,通过在介质板上引入两个谐振环,产生两个新的工作谐振频段。通过调节圆形贴片和耦合环之间的高度,进一步拓宽了天线的工作频段。通过3D打印技术对不规则的介质基板进行加工制作,有效解决了传统加工方法加工难度大及生产周期长的问题。测试结果表明,该天线在3.8~5.8 GHz工作频段内,回波损耗小于10 dB;在5.1 GHz时,天线增益达到8.4 dBi;天线相对带宽为42%,且具有良好的全向辐射特性。天线的测试结果与仿真结果基本吻合。  相似文献   
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The universal cover T G of a connected graph G is the unique (possibly infinite) tree covering G, i.e., that allows a locally bijective homomorphism from T G to G. It is well-known that if a graph G covers a graph H, then their universal covers are isomorphic, and that the latter can be tested in polynomial time by checking if G and H share the same degree refinement matrix. We extend this result to locally injective and locally surjective homomorphisms by following a very different approach. Using linear programming techniques we design two polynomial time algorithms that check if there exists a locally injective or a locally surjective homomorphism, respectively, from a universal cover T G to a universal cover T H (both given by their degree matrices). This way we obtain two heuristics for testing the corresponding locally constrained graph homomorphisms. Our algorithm can also be used for testing (subgraph) isomorphism between universal covers, and for checking if there exists a locally injective or locally surjective homomorphism (role assignment) from a given tree to an arbitrary graph H.  相似文献   
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We explore one aspect of the structure of a codified legal system at the national level using a new type of representation to understand the strong or weak dependencies between the various fields of law. In Part I of this study, we analyze the graph associated with the network in which each French legal code is a vertex and an edge is produced between two vertices when a code cites another code at least one time. We show that this network distinguishes from many other real networks from a high density, giving it a particular structure that we call concentrated world and that differentiates a national legal system (as considered with a resolution at the code level) from small-world graphs identified in many social networks. Our analysis then shows that a few communities (groups of highly wired vertices) of codes covering large domains of regulation are structuring the whole system. Indeed we mainly find a central group of influent codes, a group of codes related to social issues and a group of codes dealing with territories and natural resources. The study of this codified legal system is also of interest in the field of the analysis of real networks. In particular we examine the impact of the high density on the structural characteristics of the graph and on the ways communities are searched for. Finally we provide an original visualization of this graph on an hemicyle-like plot, this representation being based on a statistical reduction of dissimilarity measures between vertices. In Part II (a following paper) we show how the consideration of the weights attributed to each edge in the network in proportion to the number of citations between two vertices (codes) allows deepening the analysis of the French legal system.  相似文献   
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Universal Access in the Information Society - The number of Web sites is growing exponentially and so are the people who are accessing them on mobile devices including people with special...  相似文献   
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Automatic Lighting Design using a Perceptual Quality Metric   总被引:1,自引:0,他引:1  
Lighting has a crucial impact on the appearance of 3D objects and on the ability of an image to communicate information about a 3D scene to a human observer. This paper presents a new automatic lighting design approach for comprehensible rendering of 3D objects. Given a geometric model of a 3D object or scene, the material properties of the surfaces in the model, and the desired viewing parameters, our approach automatically determines the values of various lighting parameters by optimizing a perception-based image quality objective function. This objective function is designed to quantify the extent to which an image of a 3D scene succeeds in communicating scene information, such as the 3D shapes of the objects, fine geometric details, and the spatial relationships between the objects.
Our results demonstrate that the proposed approach is an effective lighting design tool, suitable for users without expertise or knowledge in visual perception or in lighting design.  相似文献   
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