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1.
For a model class of repellers of non-conformal expanding maps, we obtain sharp lower bounds for the dimension spectra of the Birkhoff averages of a Hölder continuous function. As in the well-studied case of conformal dynamics, the bounds are also expressed here in terms of the thermodynamic formalism.  相似文献   
2.
The methodology of response reactions (RERs) introduced earlier from thermodynamic and kinetic considerations is used in this work to develop a new algorithm for the classification and enumeration of unique/direct reaction routes (RRs) and overall reactions (ORs). According to the RERs approach, a unique set of both RRs and ORs may be generated starting from any conceivable set of linearly independent RRs and ORs. In particular, the direct ORs may be most conveniently enumerated starting from the formula matrix of the terminal species (reactants and products), i.e., without any relation to the elementary reactions comprising the detailed mechanism. Depending on the type of ORs produced by the RRs one can distinguish between two distinct types of direct RRs. Namely, one option is to define a direct RR by specifying the intermediate species that need to be eliminated. This type of RR is referred to as Milner RRs. The other option is to require the direct RRs to produce RERs, thus resulting in RRs referred to as Happel-Sellers RRs.  相似文献   
3.
Immersive electronic books (IEBooks) for surgical training will let surgeons explore previous surgical procedures in 3D. The authors describe the techniques and tools for creating a preliminary IEBook, embodying some of the basic concepts.  相似文献   
4.
Continuous hydrogenation of industrially refined soybean oil with Harshaw Ni catalyst was achieved in a slurry column equipped with Sulzer SMV motionless mixers. The influence of the operating parameters (temperature, pressure, catalyst concentration and gas velocity) was investigated. The presumption that, in this equipment, the liquid-solid mass transfer limits the rate of the process is in good agreement with the experimental data.  相似文献   
5.
Since the use of network-based storage as a cloud computing service [Storage as a Service (StaaS)] becomes ubiquitous, users who store data in the cloud are exposed to risk and potentially severe consequences. Therefore, individuals should carefully consider security and privacy issues when using StaaS. Drawing upon the principle of self-preservation and the theory of protection motivation, this study develops a research model explaining the mechanisms leading to the development of a protection strategy for individuals’ safe use of StaaS and empirically tests the proposed model. The results show that the natural propensity to trust, an individual trait, influences an individual’s need for privacy. This, in turn, along with perception of privacy risk, significantly affects individuals’ perception of the need to protect themselves. Three coping appraisal factors, preventive measures, self-efficacy, and willingness to incur cost of prevention, together with the individual perceived need to protect self, directly and positively affect users’ need to develop a protection strategy in a cloud computing environment. Theoretical and practical implications are discussed.  相似文献   
6.
It is now a well-known fact that the phase of electron waves is altered by external magnetic fields via the Aharonov-Bohm effect. This implies that any electron interference effects will be to some degree affected by the presence of such fields. In this study we examine the distortion effects of external (constant and variable) magnetic fields on electron interference and holography. For digital holography, the reconstruction of the object is done via numerical calculations and this leaves the door open for correcting phase distortions in the hologram reconstruction. We design and quantitatively assess such correction schemes, which decidedly depend on our knowledge of the magnetic field values in the holographic recording process. For constant fields of known value we are able to correct for magnetic distortions to a great extent. We find that variable fields are more destructive to the holographic process than constant fields. We define two criteria, related respectively to global and local contrast of the hologram to establish the maximum allowed external field which does not significantly hinder the accuracy of in-line holographic microscopy with electrons.  相似文献   
7.
Applications such as telepresence and training involve the display of real or synthetic humans to multiple viewers. When attempting to render the humans with conventional displays, non-verbal cues such as head pose, gaze direction, body posture, and facial expression are difficult to convey correctly to all viewers. In addition, a framed image of a human conveys only a limited physical sense of presence—primarily through the display’s location. While progress continues on articulated robots that mimic humans, the focus has been on the motion and behavior of the robots rather than on their appearance. We introduce a new approach for robotic avatars of real people: the use of cameras and projectors to capture and map both the dynamic motion and the appearance of a real person onto a humanoid animatronic model. We call these devices animatronic Shader Lamps Avatars (SLA). We present a proof-of-concept prototype comprised of a camera, a tracking system, a digital projector, and a life-sized styrofoam head mounted on a pan-tilt unit. The system captures imagery of a moving, talking user and maps the appearance and motion onto the animatronic SLA, delivering a dynamic, real-time representation of the user to multiple viewers.  相似文献   
8.
9.
Shape skeletons are fundamental concepts for describing the shape of geometric objects, and have found a variety of applications in a number of areas where geometry plays an important role. Two types of skeletons commonly used in geometric computations are the straight skeleton of a (linear) polygon, and the medial axis of a bounded set of points in the k-dimensional Euclidean space. However, exact computation of these skeletons of even fairly simple planar shapes remains an open problem.In this paper we propose a novel approach to construct exact or approximate (continuous) distance functions and the associated skeletal representations (a skeleton and the corresponding radius function) for solid 2D semi-analytic sets that can be either rigid or undergoing topological deformations. Our approach relies on computing constructive representations of shapes with R-functions that operate on real-valued halfspaces as logic operations. We use our approximate distance functions to define a new type of skeleton, i.e, the C-skeleton, which is piecewise linear for polygonal domains, generalizes naturally to planar and spatial domains with curved boundaries, and has attractive properties. We also show that the exact distance functions allow us to compute the medial axis of any closed, bounded and regular planar domain. Importantly, our approach can generate the medial axis, the straight skeleton, and the C-skeleton of possibly deformable shapes within the same formulation, extends naturally to 3D, and can be used in a variety of applications such as skeleton-based shape editing and adaptive motion planning.  相似文献   
10.
We present a real-time method for sculpting triangular manifold meshes while enabling arbitrary surface deformation with seamless topological changes. Our insight is that the use of quasi-uniform mesh sampling, an interesting option now that very large meshes can be edited and displayed in real-time, provides the right framework for expressing and efficiently processing arbitrary changes of topological genus. The user controls deformation by gesture: he sweeps tools that apply a variety of deformation fields, from smoothing and trimming ones to local inflation and constant volume deformation tools. Meanwhile, the quasi-regular mesh seamlessly splits or locally blends when and where needed, while still following the user-specified deformation. Our method guarantees a closed, self-intersection-free mesh, whatever the user action. We demonstrate the practical usability of the resulting, interactive sculpting system through the sculpture of models that would have been extremely difficult to achieve with both current research methods and state of the art professional software.  相似文献   
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