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1.
A method for finding analytical solutions to the problem of determining the attitude of a 3D object in space from a single perspective image is presented. Its principle is based on the interpretation of a triplet of any image lines as the perspective projection of a triplet of linear ridges of the object model, and on the search for the model attitude consistent with these projections. The geometrical transformations to be applied to the model to bring it into the corresponding location are obtained by the resolution of an eight-degree equation in the general case. Using simple logical rules, it is shown on examples related to polyhedra that this approach leads to results useful for both location and recognition of 3D objects because few admissible hypotheses are retained from the interpolation of the three line segments. Line matching by the prediction-verification procedure is thus less complex  相似文献   
2.
Monocular Vision for Mobile Robot Localization and Autonomous Navigation   总被引:5,自引:0,他引:5  
This paper presents a new real-time localization system for a mobile robot. We show that autonomous navigation is possible in outdoor situation with the use of a single camera and natural landmarks. To do that, we use a three step approach. In a learning step, the robot is manually guided on a path and a video sequence is recorded with a front looking camera. Then a structure from motion algorithm is used to build a 3D map from this learning sequence. Finally in the navigation step, the robot uses this map to compute its localization in real-time and it follows the learning path or a slightly different path if desired. The vision algorithms used for map building and localization are first detailed. Then a large part of the paper is dedicated to the experimental evaluation of the accuracy and robustness of our algorithms based on experimental data collected during two years in various environments.  相似文献   
3.
Multimedia Tools and Applications - Changes in appearance present a tremendous problem for the visual localization of an autonomous vehicle in outdoor environments. Data association between the...  相似文献   
4.
The localization of some kinds of modeled generalized cylinders from a single brightness perspective image is addressed. It is shown how the zero-curvature points of their contours can be used to solve the inverse perspective problem. Three key theorems about the perspective projection of space curves and of the limbs of a straight homogeneous generalized cylinder whose scaling function has at least one zero-curvature point are discussed. In view of the localization of homogeneous generalized cylinders, an algorithm previously developed by the authors which estimates the pose of a line-triplet is adapted. A new theoretical result about the inverse perspective projection of cones of revolution useful for the localization of objects of revolution is presented. The corresponding algorithms have been implemented, and results of experiments demonstrate the feasibility of the proposed localization methods  相似文献   
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6.
To provide high-quality augmented reality service in a car navigation system, accurate 6 degrees of freedom (DoF) localization is required. To ensure such accuracy, most current vision-based solutions rely on an off-line large-scale modelling of the environment. Nevertheless, while existing solutions to model the environment require expensive equipments and/or a prohibitive computation time, we propose in this paper a complete framework that automatically builds an accurate large-scale database of landmarks using only a standard camera, a low-cost global positioning system (GPS) and a geographic information system (GIS). As illustrated in the experiments, only few minutes are required to model large-scale environments. The resulting databases can then be used by an on-line localization algorithm to ensure high-quality augmented reality experiences.  相似文献   
7.
An algorithm for the segmentation of binary contours into linear segments is presented, which sequentially processes the lines of a digital image.  相似文献   
8.
This article proposes a method for the tracking of human limbs from multiocular sequences of perspective images. These limbs and the associated articulations must first be modelled. During the learning stage, we model the texture linked to the limbs. The lack of characteristic points on the skin is compensated by the wearing of nonrepetitive texture tights. The principle of the method is based on the interpretation of image textured patterns as the 3D perspective projections of points of the textured articulated model. An iterative Levenberg–Marquardt process is used to compute the model pose in accordance with the analyzed image. The calculated attitude is filtered (Kalman filter) to predict the model pose in the following image of the sequence. The image patterns are extracted locally according to the textured articulated model in the predicted attitude. Tracking experiments, illustrated in this paper by cycling sequences, demonstrate the validity of the approach.  相似文献   
9.
In this paper, a vision-based measuring device is proposed and experimentally demonstrated to be an accurate, flexible, and low-cost tool for the kinematic calibration of parallel mechanisms. The accuracy and ease of use of the proposed vision sensor are outlined, with the suppression of the need for an accurate calibration target, and adequacy to the kinematic calibration process is investigated. In particular, identifiability conditions with the use of such an exteroceptive sensor are derived, considering the calibration with inverse or implicit models. Extensive results are given, with the evaluation of the measuring device and the calibration of an H4 robot. Using the full-pose measurement, an experimental analysis of the optimal calibration model is achieved, with study of the kinematic behavior of the mechanism. The efficiency of the provided method is thus evaluated, and the applicability of vision-based measuring devices to the context of kinematic calibration of parallel mechanisms is discussed.  相似文献   
10.
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