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1.
Fast image codecs are a current need in applications that deal with large amounts of images. Graphics Processing Units (GPUs) are suitable processors to speed up most kinds of algorithms, especially when they allow fine-grain parallelism. Bitplane Coding with Parallel Coefficient processing (BPC-PaCo) is a recently proposed algorithm for the core stage of wavelet-based image codecs tailored for the highly parallel architectures of GPUs. This algorithm provides complexity scalability to allow faster execution at the expense of coding efficiency. Its main drawback is that the speedup and loss in image quality is controlled only roughly, resulting in visible distortion at low and medium rates. This paper addresses this issue by integrating techniques of visually lossless coding into BPC-PaCo. The resulting method minimizes the visual distortion introduced in the compressed file, obtaining higher-quality images to a human observer. Experimental results also indicate 12% speedups with respect to BPC-PaCo.  相似文献   
2.
介绍了基于ADV202 JPEG2000编码芯片的Motion JPEG2000视频编码系统,该系统可实现SMPTE274M的实时编码,支持失真/无失真编码,与标准完全兼容.给出了系统硬件结构和软件流程设计,提出了一种利用帧间相关性减少编码计算量的码率控制方法.  相似文献   
3.
Image sources, such as digital camera captures and photographic negatives, typically have more information than can be reproduced on a photographic print or a video display. The information that is lost during the tone/color rendering process relates to both the extended dynamic range and color gamut of the original scene. In conventional photographic systems, most of this additional information is archived on the photographic negative and can be accessed by adjusting the way the negative is printed. However, most digital imaging systems have traditionally archived only a rendered video RGB image. As a result, it is not possible to make the same sorts of image manipulations that historically have been possible with conventional photographic systems. This suggests that there would be an advantage to storing images using an extended dynamic range/color gamut color encoding. However, because of file compatibility issues, digital imaging systems that store images using color encoding other than a standard video RGB representation (e.g., sRGB) would be significantly disadvantaged in the marketplace. In this article, we describe a solution that has been developed to maintain compatibility with existing file formats and software applications, while simultaneously retaining the extended dynamic range and color gamut information associated with the original scenes. With this approach, the input raw digital camera image or film scan is first transformed to the scene‐referred ERIMM RGB color encoding. Next, a rendered sRGB image is formed in the usual way and stored in a conventional image file (e.g., a standard JPEG file). A residual image representing the difference between the original extended dynamic range image and the final rendered image is formed and stored in the image file using proprietary metadata tags. This provides a mechanism for archiving the extended dynamic range/color gamut information, which is normally discarded during the rendering process, without sacrificing interoperability. Appropriately enabled applications can decode the residual image metadata and use it to reconstruct the ERIMM RGB image, whereas applications that are not aware of the metadata will ignore it and only have access to the sRGB image. The residual image is formed such that it will have negligible pixel values for those portions of the image that lie within the sRGB gamut, and will therefore be highly compressible. Tests on a population of 950 real customer images have demonstrated that the extended dynamic range scene information can be stored with an average file size overhead of about 8% compared to the sRGB images alone. © 2003 Wiley Periodicals, Inc. Col Res Appl, 28, 251–266, 2003; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/col.10160  相似文献   
4.
JPEG2000图像压缩标准及其关键算法   总被引:8,自引:0,他引:8  
JPEG2000是为适应不断发展的图像压缩应用而出现的新的静止图像压缩标准。阐述了JPEG2000图像编码系统的实现过程,对其中采用的基本算法和关键技术进行了描述,介绍了这一新标准的特点及应用场合,并对其性能进行了分析。  相似文献   
5.
新一代静止图像压缩标准JPEG2000   总被引:3,自引:0,他引:3  
随着多媒体应用领域的扩展,传统的图像压缩技术已无法满足人们对多媒体图像的要求,各种图像压缩格式应运而生,如JPEG、MPEG-4VTC、PNG等。其中新一代ISO/ITU-T静止图像压缩标准JPEG2000成为热点。文章重点介绍JPEG2000图像编码系统的基本思想及其特性。  相似文献   
6.
ROI-based Watermarking Scheme for JPEG 2000   总被引:1,自引:0,他引:1  
A new region of interest (ROI)-based watermarking method for JPEG 2000 is presented. The watermark is embedded into the host image based on the characteristics of the ROI to protect rights to the images. This scheme integrates the watermarking process with JPEG 2000 compression procedures. Experimental results have demonstrated that the proposed watermark technique successfully survives JPEG 2000 compression, progressive transmission, and principal attacks.  相似文献   
7.
基于复合混沌和有限整数域上的仿射变换,提出一种结合JPEG图像压缩编码的加密算法.首先在空域对R,G,B分量以8×8大小块为基本单元统一进行位置置乱,打乱R,G,B分量之间的组合关系,再进行正常的JPEG压缩编码;在量化DCT系数之后,对亮度、色度分量中的DC系数分别进行置乱,置乱系数位置的同时根据坐标混合它的值,然后扰动复合混沌系统以自适应地代换DC系数.该算法符合模块化设计,密钥空间大、安全性高.实验结果表明,文中算法视觉效果好、敏感性强,密文与直接压缩的图像大小相当.  相似文献   
8.
校本文基于ADI公司BF561的嵌入式处理器,以OV7660 CMOS图像传感器为视频图像输入源,以uClinux为操作系统,采用先进的JPEG2000图像压缩算法,设计了一种视频图像采集系统的实现方案,实现了视频图像的采集,处理及传输。测试结果表明,在上位机端可以看到比较清晰的图像。  相似文献   
9.
针对JPEG 2000图像内容认证的需求,提出一种适用于JPEG 2000图像认证的半脆弱水印算法.首先,将原始图像分块按Hilbert扫描顺序排列;然后在原图像分块Hilbert序列中选取分块,再结合各分块临界噪声阈值矩阵JND阈值,完成小波域的水印自适应嵌入;最后,引入私钥对水印进行加密,提高系统的安全性.在认证端,从接收到的图像提取其中所隐藏信息,比较接收到的图像和隐藏信息,判断内容发生变化的位置.实验表明,该算法对窜改等破坏图像内容的恶意操作有精确的检测和定位能力.  相似文献   
10.
介绍了JPEG标准、JPEG2000标准及其相比JPEG标准的改进和优点。通过对JPEG标准压缩流程及算法的分析与研究,得到JPEG标准压缩的基本原理:利用人类的视觉特点对亮度分量的精度敏感,而对色度分量的精度迟钝,将RGB颜色模式转换为YCrCb颜色模式;基于视觉特点来抑制高频部分使用离散余弦变换和量化来实现;应用完全可逆的熵编码即霍夫曼编码使比特序列更小。  相似文献   
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