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1.
《Displays》2015
Multi-projector displays allow the realization of large and immersive projection environments by allowing the tiling of projections from multiple projectors. Such tiled displays require real time geometrical warping of the content that is being projected from each projector. This geometrical warping is a computationally intensive operation and is typically applied using high-end graphics processing units (GPUs) that are able to process a defined number of projector channels. Furthermore, this limits the applicability of such multi-projector display systems only to the content that is being generated using desktop based systems. In this paper we propose a platform independent FPGA based scalable hardware architecture for geometric correction of projected content that allows addition of each projector channel at a fractional increase in logic area. The proposed scheme provides real time correction of HD quality video streams and thus enables the use of this technology for embedded and standalone devices. 相似文献
2.
A double optimal projection method that involves projections for intra-cluster and inter-cluster dimensionality reduction are proposed for video fingerprinting. The video is initially set as a graph with frames as its vertices in a high-dimensional space. A similarity measure that can compute the weights of the edges is then proposed. Subsequently, the video frames are partitioned into different clusters based on the graph model. Double optimal projection is used to explore the optimal mapping points in a low-dimensional space to reduce the video dimensions. The statistics and geometrical fingerprints are generated to determine whether a query video is copied from one of the videos in the database. During matching, the video can be roughly matched by utilizing the statistics fingerprint. Further matching is thereafter performed in the corresponding group using geometrical fingerprints. Experimental results show the good performance of the proposed video fingerprinting method in robustness and discrimination. 相似文献
3.
任意曲线透视投影的逆变换 总被引:1,自引:0,他引:1
透视曲线的逆变换是透视图象三维逆变换的重要基础。本文在给出透视投影逆变换基本方程的基础上,分别提出了圆、椭圆、二次曲线、任意平面曲线的透视投影逆变换的解析方法或计算机反求方法。同时给出灭点信息不足明图象的透视参数的准确反求方法。 相似文献
4.
金永杰 《核电子学与探测技术》1989,9(1):10-17
本文所提出的投影域重建——再投影迭代算法可以恢复不完整的扇形束投影数据,从而实现从有限的投影数据重建图象。这种算法把滤波——反投影图象重建过程和再投影的过程纳入一个公式,仅在投影域上估算未知的投影数据,因此避免了重建过程和反投影过程中的插值运算,改善了收敛性,提高了计算精度,缩短了运算时间。模拟实验表明:即使有70%的投影数据丢失,经过两次迭代就能以令人满意的精度恢复丢失的投影数据。 相似文献
5.
This paper presents a new concept for symmetric boundary element method (SBEM) applicable to 2-D steady-state and transit potential problems. Two kinds of SBEM formulations are derived. Symmetry is obtained simply through matrix manipulation, and no hypersingularity appears. Therefore, SBEM is much easier than the traditional symmetric Galerkin BEM. Compared with the traditional asymmetric BEM, the present SBEM can reduce the computational cost for time domain problems only. However, when applied to BEM/FEM coupling procedure, SBEM can reduce the computational cost for both steady-state and time domain problems. Three numerical examples are included to illustrate the effectiveness and accuracy of the present formulations. 相似文献
6.
对《任意曲线透视投影的逆变换》中作出的以下3项研究结果进行了探讨并提出了不同见解:(1)透视投影的逆变换基本方程;(2)根据长方体上一个矩形的投影确定其长宽高之比;(3)由实体的透视图象准确重建其三维信息。 相似文献
7.
8.
WANG Ju-hui 《通讯和计算机》2008,5(11):48-52
This paper comes true a system of facial detection and location. Firstly, it realizes the facial detection of candidate region used skin color for the given image, and considers the influence of similar skin. Secondly, it realizes the location for eye region used the gray characteristic of eye and correction of central measurement, and makes further selection for facial candidate region. The end, it normalizes the facial image and makes it as front standard image, so realizes the facial characteristic location. 相似文献
9.
本文考虑了数性双曲方程的离散Galerkin方法。如果精确到光滑的并且同是几乎均匀的,证明了对于分层常数元的最优的和超收敛的误差限。 相似文献
10.