The Earth Simulator (ES), developed under the Japanese government’s initiative “Earth Simulator project”, is a highly parallel vector supercomputer system. In this paper, an overview of ES, its architectural features, hardware technology and the result of performance evaluation are described.
In May 2002, the ES was acknowledged to be the most powerful computer in the world: 35.86 teraflop/s for the LINPACK HPC benchmark and 26.58 teraflop/s for an atmospheric general circulation code (AFES). Such a remarkable performance may be attributed to the following three architectural features; vector processor, shared-memory and high-bandwidth non-blocking interconnection crossbar network.
The ES consists of 640 processor nodes (PN) and an interconnection network (IN), which are housed in 320 PN cabinets and 65 IN cabinets. The ES is installed in a specially designed building, 65 m long, 50 m wide and 17 m high. In order to accomplish this advanced system, many kinds of hardware technologies have been developed, such as a high-density and high-frequency LSI, a high-frequency signal transmission, a high-density packaging, and a high-efficiency cooling and power supply system with low noise so as to reduce whole volume of the ES and total power consumption.
For highly parallel processing, a special synchronization means connecting all nodes, Global Barrier Counter (GBC), has been introduced. 相似文献
This paper presents the compounding technology and application of C80-C100 high-performance concrete (HPC) containing ultra-pulverized fly ash composite (PFAC) and superplasticizer. The properties of C80-C100 HPC are also studied systematically. The experimental results indicate that this concrete has excellent workability, high strength, lower drying shrinkage, outstanding volume stability, durability, etc. 相似文献
HPC industry demands more computing units on FPGAs, to enhance the performance by using task/data parallelism. FPGAs can provide its ultimate performance on certain kernels by customizing the hardware for the applications. However, applications are getting more complex, with multiple kernels and complex data arrangements, generating overhead while scheduling/managing system resources. Due to this reason all classes of multi threaded machines–minicomputer to supercomputer–require to have efficient hardware scheduler and memory manager that improves the effective bandwidth and latency of the DRAM main memory. This architecture could be a very competitive choice for supercomputing systems that meets the demand of parallelism for HPC benchmarks. In this article, we proposed a Programmable Memory System and Scheduler (PMSS), which provides high speed complex data access pattern to the multi threaded architecture. This proposed PMSS system is implemented and tested on a Xilinx ML505 evaluation FPGA board. The performance of the system is compared with a microprocessor based system that has been integrated with the Xilkernel operating system. Results show that the modified PMSS based multi-accelerator system consumes 50% less hardware resources, 32% less on-chip power and achieves approximately a 19x speedup compared to the MicroBlaze based system. 相似文献
In order to investigate the compression creep of two kinds of high-performance concrete mixtures used for prestressed members in a bridge,an experimental test under laboratory conditions was carried out.Based on the experimental results,a power exponent function was used to model the creep degree of these high-performance concretes(HPCs) for structural numerical analysis,and two series parameters of this function for the HPCs were given with the optimum method of evolution program.The experimental data were compared with CEB-FIP 90 and ACI 92 models.Results show that the two code models both overestimate the creep degree of two HPCs,so it is recommended that the power exponent function should be used for the creep analysis of bridge structure. 相似文献
Interactive high-performance computing is doubtlessly beneficial for many computational science and engineering applications whenever simulation results should be visually processed in real time, i.e. during the computation process. Nevertheless, interactive HPC entails a lot of new challenges that have to be solved – one of them addressing the fast and efficient data transfer between a simulation back end and visualisation front end, as several gigabytes of data per second are nothing unusual for a simulation running on some (hundred) thousand cores. Here, a new approach based on a sliding window technique is introduced that copes with any bandwidth limitations and allows users to study both large and small scale effects of the simulation results in an interactive fashion. 相似文献
Due to the intrinsic nature of multi-physics, it is prohibitively complex to design and implement a simulation software platform for study of structural responses to a detonation shock. In this article, a partitioned fluid-structure interaction computing platform is designed for parallel simulating structural responses to a detonation shock. The detonation and wave propagation are modeled in an open-source multi-component solver based on OpenFOAM and blastFoam, and the structural responses are simulated through the finite element library deal.II. To capture the interaction dynamics between the fluid and the structure, both solvers are adapted to preCICE. For improving the parallel performance of the computing platform, the inter-solver data is exchanged by peer-to-peer communications and the intermediate server in conventional multi-physics software is eliminated. Furthermore, the coupled solver with detonation support has been deployed on a computing cluster after considering the distributed data storage and load-balancing between solvers. The 3D numerical result of structural responses to a detonation shock is presented and analyzed. On 256 processor cores, the speedup ratio of the simulations for a detonation shock reach 178.0 with 5.1 million of mesh cells and the parallel efficiency achieve 69.5%. The results demonstrate good potential of massively parallel simulations. Overall, a general-purpose fluid-structure interaction software platform with detonation support is proposed by integrating open source codes. And this work has important practical significance for engineering application in fields of construction blasting, mining, and so forth. 相似文献