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Automating the construction of large-scale virtual worlds
Authors:Polis   M.F. Gifford   S.J. McKeown   D.M.   Jr.
Affiliation:Digital Mapping Lab., Carnegie Mellon Univ., Pittsburgh, PA;
Abstract:Databases for large-scale virtual worlds have several critical applications. Automating their construction can improve fidelity and save considerable time. In this article, we focus on: (1) automated cartographic feature extraction (derivation of man-made objects from aerial imagery); (2) triangulated irregular network (TIN) generation (automated techniques for terrain skin generation); and (3) road correction (automated integration of complex transportation networks). The product of these components forms a major part of the input to the final database compilation via computer image generator-specific tools such as the S1000 or the Close Combat Tactical Trainer (CCTT) database formatter
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