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虚拟环境中基于屏幕填充的实时消隐算法
引用本文:陈锦辉,鲍虎军,彭群生. 虚拟环境中基于屏幕填充的实时消隐算法[J]. 计算机研究与发展, 2002, 39(12): 1703-1707
作者姓名:陈锦辉  鲍虎军  彭群生
作者单位:浙江大学CAD & CG国家重点实验室,杭州,310027;浙江大学CAD & CG国家重点实验室,杭州,310027;浙江大学CAD & CG国家重点实验室,杭州,310027
基金项目:国家杰出青年基金 (6992 5 2 0 4),创新群体科学研究基金 (60 0 2 12 0 1),教育部重点项目基金资助
摘    要:在虚拟现实中,对于遮挡率很高的场景,大部分面片并不可见,针对这种情形,提出了基于屏幕填充的加速算法,算法对场景中的各面片按从前往后的次序绘制,着重于对可见面的检测,从而避免了对大量不可见面的判断和测试,将其应用于复杂场景的实时绘制,取得了较好的效果。

关 键 词:虚拟环境  屏幕填充  黑洞  图像金字塔

A REAL-TIME HIDDEN SURFACE REMOVAL ALGORITHM BASED ON SCREEN-FILLING IN VIRTUAL ENVIRONMENT
CHEN Jin Hui,BAO Hu Jun,and PENG Qun Sheng. A REAL-TIME HIDDEN SURFACE REMOVAL ALGORITHM BASED ON SCREEN-FILLING IN VIRTUAL ENVIRONMENT[J]. Journal of Computer Research and Development, 2002, 39(12): 1703-1707
Authors:CHEN Jin Hui  BAO Hu Jun  and PENG Qun Sheng
Abstract:In the scenes with high occlusion in virtual environment, most polygons are invisible. In order to deal with this complex case, an accelerating algorithm based on screen filling is developed, in which the polygons in the scenes are rendered in a front to back order. Since the algorithm mainly detects the visible surfaces, so a lot of judgments and tests of invisible surfaces are avoided. This algorithm has been applied in complex scenes and the effect is satisfactory.
Keywords:virtual environment   screen filling   black hole   image pyramid
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