Successful implementation of user-centered game based learning in higher education: An example from civil engineering |
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Authors: | Martin Ebner Andreas Holzinger |
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Affiliation: | 1. Institute of Building Informatics (IBI), Graz University of Technology, Lessingstrasse 25, A-8010 Graz, Austria;2. Institute of Medical Informatics, Statistics and Documentation (IMI), Medical University Graz Auenbruggerplatz 2, A-8036 Graz, Austria |
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Abstract: | GoalThe use of an online game for learning in higher education aims to make complex theoretical knowledge more approachable. Permanent repetition will lead to a more in-depth learning.ObjectiveTo gain insight into whether and to what extent, online games have the potential to contribute to student learning in higher education.Experimental settingThe online game was used for the first time during a lecture on Structural Concrete at Master’s level, involving 121 seventh semester students.MethodsPre-test/post-test experimental control group design with questionnaires and an independent online evaluation.ResultsThe minimum learning result of playing the game was equal to that achieved with traditional methods. A factor called “joy” was introduced, according to Nielsen, J. (2002): User empowerment and the fun factor. In Jakob Nielsen’s Alertbox, July 7, 2002. Available from http://www.useit.com/alertbox/20020707.html.], which was amazingly high.ConclusionThe experimental findings support the efficacy of game playing. Students enjoyed this kind of e-learning. |
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Keywords: | Game-based learning e-Learning Human&ndash computer interaction Usability Civil engineering Structural concrete Theory of structures |
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