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Successful implementation of user-centered game based learning in higher education: An example from civil engineering
Authors:Martin Ebner  Andreas Holzinger
Affiliation:1. Institute of Building Informatics (IBI), Graz University of Technology, Lessingstrasse 25, A-8010 Graz, Austria;2. Institute of Medical Informatics, Statistics and Documentation (IMI), Medical University Graz Auenbruggerplatz 2, A-8036 Graz, Austria
Abstract:

Goal

The use of an online game for learning in higher education aims to make complex theoretical knowledge more approachable. Permanent repetition will lead to a more in-depth learning.

Objective

To gain insight into whether and to what extent, online games have the potential to contribute to student learning in higher education.

Experimental setting

The online game was used for the first time during a lecture on Structural Concrete at Master’s level, involving 121 seventh semester students.

Methods

Pre-test/post-test experimental control group design with questionnaires and an independent online evaluation.

Results

The minimum learning result of playing the game was equal to that achieved with traditional methods. A factor called “joy” was introduced, according to Nielsen, J. (2002): User empowerment and the fun factor. In Jakob Nielsen’s Alertbox, July 7, 2002. Available from http://www.useit.com/alertbox/20020707.html.], which was amazingly high.

Conclusion

The experimental findings support the efficacy of game playing. Students enjoyed this kind of e-learning.
Keywords:Game-based learning  e-Learning  Human&ndash  computer interaction  Usability  Civil engineering  Structural concrete  Theory of structures
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