Effect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motion |
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Authors: | P. S. A. Reitsma J. Andrews N. S. Pollard |
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Affiliation: | Trinity College Dublin, Ireland;University of California, Berkeley, USA;Carnegie Mellon University, USA |
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Abstract: | An increasing number of projects have examined the perceptual magnitude of visible artifacts in animated motion. These studies have been performed using a mix of character types, from detailed human models to abstract geometric objects such as spheres. We explore the extent to which character morphology influences user sensitivity to errors in a fixed set of ballistic motions replicated on three different character types. We find user sensitivity responds to changes in error type or magnitude in a similar manner regardless of character type, but that users display a higher sensitivity to some types of errors when these errors are displayed on more human‐like characters. Further investigation of those error types suggests that being able to observe a period of preparatory motion before the onset of ballistic motion may be important. However, we found no evidence to suggest that a mismatch between the preparatory phase and the resulting ballistic motion was responsible for the higher sensitivity to errors that was observed for the most humanlike character. |
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Keywords: | I.3.7 [Computer Graphics] Three-Dimensional Graphics and Realism |
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