首页 | 本学科首页   官方微博 | 高级检索  
     

一种基于OGRE图形引擎的实时分布式渲染系统
引用本文:孙益辉,陈福民,王海峰. 一种基于OGRE图形引擎的实时分布式渲染系统[J]. 计算机工程与应用, 2008, 44(31): 102-103. DOI: 10.3778/j.issn.1002-8331.2008.31.029
作者姓名:孙益辉  陈福民  王海峰
作者单位:同济大学 计算中心,上海 200092
摘    要:
虚拟现实的实时交互得到了越来越广泛地应用,实时分布式渲染有效地解决了普通PC机渲染的时间瓶颈问题,提高了系统实时渲染性能和输出分辨率。在对分布式渲染原理研究分析的基础上,依据设计模式的思想,设计了一种基于Sort-First结构的实时分布式渲染框架和同步机制,并在实践中应用OGRE图形引擎实现了该系统。

关 键 词:分布式渲染  Sort-First  同步  OGRE  
收稿时间:2007-12-10
修稿时间:2008-3-3 

Real-time distributed rendering system based on OGRE
SUN Yi-hui,CHEN Fu-min,WANG Hai-feng. Real-time distributed rendering system based on OGRE[J]. Computer Engineering and Applications, 2008, 44(31): 102-103. DOI: 10.3778/j.issn.1002-8331.2008.31.029
Authors:SUN Yi-hui  CHEN Fu-min  WANG Hai-feng
Affiliation:Computing Centre,Tongji University,Shanghai 200092,China
Abstract:
Real-time and interactive virtual reality has been widely applied.Real-time distributed rendering system can solve the time bottleneck and improve real-time performance and output resolution.With research and analysis of distributed rendering theory,a real-time distributed rendering framework based on Sort-First and synchronization mechanism are designed according to design pattern.At the same time,the system using OGRE graphics engine is implemented in practice.
Keywords:distributed-rendering  Sort-First  synchronization  Object-oriented Graphics Rendering Engine(OGRE)
本文献已被 CNKI 万方数据 等数据库收录!
点击此处可从《计算机工程与应用》浏览原始摘要信息
点击此处可从《计算机工程与应用》下载免费的PDF全文
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号