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Carving: a novel method of visibility preprocess- ing for un-restricted three-dimensional environments
Authors:Yuong-Wei Lei  Ming Ouhyoung
Affiliation:(1) Communications & Multimedia Laboratory, Department of Computer Science and Information Engineering, National Taiwan University, 1, Sec. 4, Roosevelt Road, Taipei, 106, Taiwan, R.O.C. e-mail: f0506063@csie.ntu.edu.tw ming@csie.ntu.edu.tw, TW
Abstract:carving , for visibility preprocessing of unrestricted (nonaxial) models. It is different from visibility preprocessing applied directly to nonaxial data. As a sculptor carves a statue, carving splits the nonaxial portion of a model, and results in a model with only axial polygons and a set of cuttings. The visibility information of the carved axial model can then be computed with the cuttings as detail objects.
Keywords::   Visibility preprocessing  Interactive walkthrough  Virtual reality  Constructive solid geometry
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