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基于自编码器的网络游戏流量分类
引用本文:宁安安,张俊,年梅.基于自编码器的网络游戏流量分类[J].计算机系统应用,2023,32(7):113-120.
作者姓名:宁安安  张俊  年梅
作者单位:新疆师范大学 计算机科学技术学院, 乌鲁木齐 830054;新疆师范大学 计算机科学技术学院, 乌鲁木齐 830054;中国科学院 新疆理化技术研究所, 乌鲁木齐 830011
基金项目:国家重点研发计划(E1182101)
摘    要:加密和动态端口技术使传统的流量分类技术不能满足网络游戏识别的性能需求, 本文提出了一种基于自编码器降维的端到端流量分类模型, 实现网络游戏流量的准确识别. 首先将原始流量预处理成784 B的一维会话流向量, 利用编码器进行无监督降维, 去除无效特征; 接着探索构建卷积神经网络与LSTM网络并联算法, 对降维后的样本进行空间和时序特征的提取和融合, 最后利用融合特征进行分类. 在自建的游戏流量数据集和公开数据集上测试, 本文模型在网络游戏流量识别方面达到了97.68%的准确率; 与传统端到端的网络流量分类模型相比, 本文所设计的模型更加轻量化, 具有实用性, 并且能够在资源有限的设备中方便部署.

关 键 词:网络游戏流量分类  自编码器  无监督降维  卷积神经网络  LSTM网络
收稿时间:2022/12/29 0:00:00
修稿时间:2023/1/19 0:00:00

Online Game Traffic Classification Based on Autoencoder
NING An-An,ZHANG Jun,NIAN Mei.Online Game Traffic Classification Based on Autoencoder[J].Computer Systems& Applications,2023,32(7):113-120.
Authors:NING An-An  ZHANG Jun  NIAN Mei
Affiliation:College of Computer Science and Technology, Xinjiang Normal University, Urumqi 830054, China;College of Computer Science and Technology, Xinjiang Normal University, Urumqi 830054, China;Xinjiang Technical Institute of Physics and Chemistry, Chinese Academy of Sciences, Urumqi 830011, China
Abstract:Encryption and dynamic port technology make the traditional traffic classification technology fail to meet the performance requirements of online game identification. In this study, an end-to-end traffic classification model based on auto-encoder dimension reduction is proposed to accurately identify online game traffic. First, the original traffic is preprocessed into a one-dimensional session flow quantity of 784 B, and the encoder is used for unsupervised dimension reduction and removing invalid features. Then, the parallel algorithm of the convolutional neural network and LSTM network is explored and constructed to extract and fuse spatial and temporal features of samples after dimension reduction. Finally, the fusion features are used for classification. When tested on the self-built game traffic dataset and the open dataset, the proposed model achieves an accuracy rate of 97.68% in online game traffic identification. Compared with the traditional end-to-end network traffic classification model, the model designed in this study is more lightweight and practical and can be easily deployed on devices with limited resources.
Keywords:online game traffic classification  autoencoder  unsupervised dimension reduction  convolutional neural network (CNN)  LSTM network
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