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Generating a smooth voxel-based model from an irregular polygon mesh
Authors:Daniel Cohen  Arie Kaufman  Yingxing Wang
Affiliation:(1) Department of Computer Science, State University of New York at Stony Brook, 11794-4400 Stony Brook, NY, USA
Abstract:A method for generating a smooth voxelbased model from an arbitrary polygon mesh is presented. It is based on a polygonal subdivision process which takes an irregular polygon mesh as input and creates a finer and smoother mesh. The mesh is recursively refined down to or close to the voxel level, and then voxelized (digitized) into a voxel-based representation. A local subdivision approach has been developed in order to ease the computationally expensive subdivision process. The voxelization of the mesh maintains topological and fidelity requirements which are pre-defined and application dependent.
Keywords:Voxelization  Polyhedral subdivision  Smoothing  Interpolation  Volume graphics  Volume visualization 3D scan conversion  Volume synthesis  Voxelization
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