Generating a smooth voxel-based model from an irregular polygon mesh |
| |
Authors: | Daniel Cohen Arie Kaufman Yingxing Wang |
| |
Affiliation: | (1) Department of Computer Science, State University of New York at Stony Brook, 11794-4400 Stony Brook, NY, USA |
| |
Abstract: | A method for generating a smooth voxelbased model from an arbitrary polygon mesh is presented. It is based on a polygonal subdivision process which takes an irregular polygon mesh as input and creates a finer and smoother mesh. The mesh is recursively refined down to or close to the voxel level, and then voxelized (digitized) into a voxel-based representation. A local subdivision approach has been developed in order to ease the computationally expensive subdivision process. The voxelization of the mesh maintains topological and fidelity requirements which are pre-defined and application dependent. |
| |
Keywords: | Voxelization Polyhedral subdivision Smoothing Interpolation Volume graphics Volume visualization 3D scan conversion Volume synthesis Voxelization |
本文献已被 SpringerLink 等数据库收录! |