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基于DirectX的双缓冲图形绘制技术在动量定理仿真中的应用
引用本文:肖永刚,董方敏,吴西燕.基于DirectX的双缓冲图形绘制技术在动量定理仿真中的应用[J].现代计算机,2005(5):59-61,73.
作者姓名:肖永刚  董方敏  吴西燕
作者单位:湖北三峡大学电气信息学院计算机系 宜昌443002 (肖永刚,董方敏),湖北三峡大学电气信息学院计算机系 宜昌443002(吴西燕)
摘    要:提出了一种基于DirectX的实时双缓冲图形系统的实现方法,并将其应用于质系动量定理仿真系统的设计中.通过构造出质系动量系统碰撞模型和采用线性编址双缓冲图形绘制技术,实现了质系动量定理的实时仿真.仿真结果较好地满足了质系动量定理的试验仿真要求.

关 键 词:实时仿真  双缓冲图形系统  碰撞模型  动量定理

Application of Double-Buffered Graphics Rendering Technology based on DirectX in Momentum Theorem Simulation
XIAO Yong-gang,DONG Fang-min,WU Xi-Yan.Application of Double-Buffered Graphics Rendering Technology based on DirectX in Momentum Theorem Simulation[J].Modem Computer,2005(5):59-61,73.
Authors:XIAO Yong-gang  DONG Fang-min  WU Xi-Yan
Abstract:An approach of implementing real-time double-buffered graphics system based on DirectX is presented. And it is applied to the design of momentum theorem simulation system. By constructing momentum theorem collision model and employing addressable, double-buffered graphic rendering technology, the real-time simulation of momentum theorem is implemented. It is proven that the simulation system runs correctly and achieves experimental requirement.
Keywords:Real-Time Simulation  Double-Buffered Graphics System  Collision Model  Momentum Theorem
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