Visualization of level-of-detail meshes on the GPU |
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Authors: | Oscar Ripolles Miguel Chover Francisco Ramos |
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Affiliation: | 1. Inst. Universitari d??Autom??tica i Inform??tica Industrial, Universitat Polit??cnica de Val??ncia, Camino de Vera s/n, Val??ncia, Spain 2. Institute of New Imaging Technologies, Universitat Jaume I, Av. Vicent Sos Baynat s/n, Castellon, Spain
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Abstract: | Extensive research has been carried out in multiresolution models for many decades. The tendency in recent years has been
to harness the potential of GPUs to perform the level-of-detail extraction on graphics hardware. The aim of this work is to
present a new level-of-detail scheme based on triangles which is both simple and efficient. In this approach, the extraction
process updates vertices instead of indices, thus providing a perfect framework for adapting the algorithms to work completely
on GPU shaders. One of the key aspects of our proposal is the need for just a single rendering pass in order to obtain the
desired geometry. Moreover, coherence among the different approximations is maximized by means of a symmetric extraction algorithm,
which performs the same process when refining and coarsening the mesh. Lastly, we also introduce different uses of the scheme
to offer continuous and view-dependent resolution. |
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Keywords: | |
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