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基于纹理映射技术的实时波浪模拟
引用本文:曾凡涛. 基于纹理映射技术的实时波浪模拟[J]. 微计算机应用, 2007, 28(10): 1029-1033
作者姓名:曾凡涛
作者单位:广东轻工职业技术学院,计算机系,广州,510030
摘    要:
自然景物的模拟是近年来计算机图形学中具有挑战性的研究方向之一。波浪的模拟作为其中一个重要的组成部分受到越来越多的关注。本文从特定的波浪纹理出发,构造一个波浪函数来拟合相应的动态波浪曲面,通过在曲面网络上进行纹理映射来实现的波浪仿真,通过调整波浪纹理及波浪函数的初始值和相关参数可得到不同的波浪形态,结果显示这种方法能快速有效地模拟波浪。

关 键 词:波浪模拟  纹理映射  波形函数
修稿时间:2006-09-12

Real-time Wave Simulation Based on Texture-mapping
ZENG Fantao. Real-time Wave Simulation Based on Texture-mapping[J]. Microcomputer Applications, 2007, 28(10): 1029-1033
Authors:ZENG Fantao
Affiliation:Department Of Computer Engineering, Guangdong Industry Technical College, Guangzhou, 510030, China
Abstract:
In recent years, simulating natural phenomena has always been one of the most challenging tasks in computer graphics. As one of its most important parts, simulating wave has been given more and more attention. One method simulates wave by trying to solve the Navier-Stokes. Another method tries to start from the energy spectrums of wave, and then generates the model of wave. In this paper, we present an improving wave profile function to model the shape of wave. The results show that this method can fast and effective simulate wave.
Keywords:wave simulation   texture mapping   wave profile function
本文献已被 CNKI 维普 万方数据 等数据库收录!
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