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On the Structure of Weakly Acyclic Games
Authors:Alex Fabrikant  Aaron D Jaggard  Michael Schapira
Affiliation:1. Google Research, Mountain View, CA, USA
2. DIMACS Center, Rutgers University, Piscataway, NJ, USA
3. Department of Computer Science, Colgate University, Hamilton, NY, USA
4. Formal Methods Section (Code 5543), U.S. Naval Research Laboratory, Washington, DC, USA
5. School of Computer Science and Engineering, Hebrew University of Jerusalem, Jerusalem, Israel
Abstract:The class of weakly acyclic games, which includes potential games and dominance-solvable games, captures many practical application domains. In a weakly acyclic game, from any starting state, there is a sequence of better-response moves that leads to a pure Nash equilibrium; informally, these are games in which natural distributed dynamics, such as better-response dynamics, cannot enter inescapable oscillations. We establish a novel link between such games and the existence of pure Nash equilibria in subgames. Specifically, we show that the existence of a unique pure Nash equilibrium in every subgame implies the weak acyclicity of a game. In contrast, the possible existence of multiple pure Nash equilibria in every subgame is insufficient for weak acyclicity in general; here, we also systematically identify the special cases (in terms of the number of players and strategies) for which this is sufficient to guarantee weak acyclicity.
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