首页 | 本学科首页   官方微博 | 高级检索  
     


Deploying embodied AI into virtual worlds
Authors:David J.H. Burden
Affiliation:1. Université de Rennes 1–C.N.R.S., Laboratoire d''éthologie animale et humaine, UMR 6552, Rennes, France;2. Université de Bretagne-Sud–C.N.R.S., Laboratoire des Sciences et des Technologies de l''information et de la communication, UMR 6285, Vannes, France;3. École Volga, Rennes, France;4. Institut Universitaire de France, France;1. Medical Innovation & Care Transformation, Division of Medicine, KK Women’s & Children’s Hospital, 100 Bukit Timah Road, Singapore 229899, Singapore;2. Adolescent Medicine Service, Department of Paediatrics, KK Women’s & Children’s Hospital, Singapore;3. Medical Innovation & Care Transformation, KK Women’s & Children’s Hospital, Singapore;4. Erasmus School of Health Policy & Management, Erasmus University Rotterdam, Netherlands;5. SVRZ Cares in Zeeland, Middelburg, Netherlands
Abstract:
Unlike computer games where Non-Player-Character avatars are common, in most virtual worlds they are the exception. Deploying an embodied AI into a virtual world offers a unique opportunity to evaluate embodied AIs, and to develop them within an environment where human and computer are on almost equal terms. This paper presents an architecture being used for the deployment of chatbot driven avatars within the Second Life virtual world, looks at the challenges of deploying an AI within such a virtual world, the possible implications for the Turing Test, and identifies research directions for the future.
Keywords:
本文献已被 ScienceDirect 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号