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游戏化同伴学习系统
引用本文:许嘉,贾帅,吕品,于戈.游戏化同伴学习系统[J].计算机系统应用,2022,31(3):103-112.
作者姓名:许嘉  贾帅  吕品  于戈
作者单位:广西大学 计算机与电子信息学院, 南宁 530004;广西大学 广西多媒体通信网络技术重点实验室, 南宁 530004;广西大学 广西高校并行与分布式计算重点实验室, 南宁 530004,广西大学 计算机与电子信息学院, 南宁 530004,东北大学 计算机科学与工程学院, 沈阳 110819
基金项目:国家自然科学基金(62067001, U1811261); 广西八桂学者专项经费; 广西自然科学基金(2019JJA170045); 广西高等教育本科教学改革工程(2020JGA116, 2017JGZ103); 广西研究生教育创新计划(JGY2021003)
摘    要:良好的学习动机对于明确学习目标、端正学习态度、激发学习潜能等方面都起到至关重要的作用. 现有的增强学习动机的策略或单从促进同伴间的互动来考虑, 或单从游戏化教学活动来考虑, 或将这两种措施简单相结合, 均存在局限性. 鉴于此, 本文通过综合考虑同伴互动中的竞争与合作两种模式, 并结合丰富游戏化的机制, 设计了一种新颖的...

关 键 词:教学系统  同伴学习  游戏化  教学应用  Spring  Boot
收稿时间:2021/5/27 0:00:00
修稿时间:2021/7/1 0:00:00

Game Based Peer Learning System
XU Ji,JIA Shuai,LYU Pin,YU Ge.Game Based Peer Learning System[J].Computer Systems& Applications,2022,31(3):103-112.
Authors:XU Ji  JIA Shuai  LYU Pin  YU Ge
Affiliation:School of Computer, Electronics and Information, Guangxi University, Nanning 530004, China;Guangxi Key Laboratory of Multimedia Communications and Network Technology, Guangxi University, Nanning 530004, China;Guangxi Colleges and University Key Laboratory of Parallel and Distributed Computing, Guangxi University, Nanning 530004, China; School of Computer Science and Engineering, Northeastern University, Shenyang 110819, China
Abstract:Good learning motivation plays an important role in defining learning objectives, straightening learning attitudes, and stimulating learning potentials. Existing strategies of strengthening the learning motivation of students are promoting peer interaction, introducing game-based teaching activities, or simply combining the before-mentioned two strategies, and they all have their limitations. In view of this, in this paper, a novel game based peer learning strategy is designed by comprehensively considering both the competition mode and the cooperation mode in peer interaction and employing a rich game mechanism. Then, a game based peer learning system is developed on the basis of our proposed strategy. The proposed system can create a game based online collaborative question-answering environment for students. In this environment, the system assigns students to different levels according to their historical question-answering records so that students can freely team up according to the hierarchical income rules and answer questions cooperatively. Finally, on the basis of the grade levels and question-answering results of the team members, the system calculates their question-answering incomes and updates their grade levels accordingly. Teaching practices show that the proposed game based peer learning system enhances the learning motivation of students.
Keywords:teaching system  peer learning  gamification  teaching application  Spring Boot
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