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基于Creator大地景建模的研究与实现
引用本文:卢忠尉,郝颖明. 基于Creator大地景建模的研究与实现[J]. 微计算机信息, 2010, 0(4)
作者姓名:卢忠尉  郝颖明
作者单位:中国科学院沈阳自动化研究所;中国科学院研究生院;
摘    要:以飞行模拟仿真为应用背景,研究基于Creator软件平台的大地景建模关键技术。通过纹理制作技术和纹理映射技术解决了纹理接缝问题和纹理显示问题,通过模型数据库优化策略解决了仿真运行的实时性和场景图像的逼真性间的矛盾问题。利用这些关键技术,实现了大地景建模和实时飞行仿真。

关 键 词:Creator  纹理接缝  飞行仿真  

Research and Realization of the Large Landscape Modeling Based on Creator
LU Zhong-wei HAO Ying-ming. Research and Realization of the Large Landscape Modeling Based on Creator[J]. Control & Automation, 2010, 0(4)
Authors:LU Zhong-wei HAO Ying-ming
Affiliation:LU Zhong-wei HAO Ying-ming(Shenyang Institute of Automation,Chinese Academy of Sciences,110016,China)(Graduate University of Chinese Academy of Sciences,Beijing 100039,China)
Abstract:Using flight simulation as application background,research the key technology of large landscape modeling basing on Creator. Having solved the texture seaming and displaying problems by texture making technology and texture mapping technology,solved the conflict between real-time performance of simulation and verisimilitude of scene images through optimizing modeling database. This paper realizes large landscape modeling and real-time flight simulation.
Keywords:Creator  texture seaming  flight simulation  
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