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Intelligent virtual environments for virtual reality art
Authors:Marc Cavazza   Jean-Luc Lugrin   Simon Hartley   Marc Le Renard   Alok Nandi   Jeffrey Jacobson  Sean Crooks
Affiliation:

aSchool of Computing, University of Teesside, Middlesbrough, TS1 3BA, UK

bCLARTE, 4 Rue de l’Ermitage, 53000 Laval, France

cCommediastra, 182, av. W. Churchill, 1180 Brussels, Belgium

dDepartment of Information Sciences, University of Pittsburg 135, North Bellefield, PA 15260, USA

Abstract:
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interaction. We describe the development of a VR platform, which supports the development of such installations, from an art+science perspective. The system is based on a CAVE™-like immersive display using a game engine to support visualisation and interaction, which has been adapted for stereoscopic visualisation and real-time tracking. In addition, some architectural elements of game engines, such as their reliance on event-based systems have been used to support the principled definition of alternative laws of Physics. We illustrate this research through the development of a fully implemented artistic brief that explores the notion of causality in a virtual environment. After describing the hardware architecture supporting immersive visualisation we show how causality can be redefined using artificial intelligence technologies inspired from action representation in planning and how this symbolic definition of behaviour can support new forms of user experience in VR.
Keywords:Virtual reality art   Artificial intelligence   Causal perception   Immersive displays
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