Rapid pairwise intersection tests using programmable GPUs |
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Authors: | Yoo-Joo Choi Young J. Kim Myoung-Hee Kim |
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Affiliation: | (1) Department of Computer Science and Engineering, Ewha Womans University, Seoul, Korea |
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Abstract: | Detecting self-intersections within a triangular mesh model is fundamentally a quadratic problem in terms of its computational
complexity, since in principle all triangles must be compared with all others. We reflect the 2D nature of this process by
storing the triangles as multiple 1D textures in texture memory, and then exploit the massive parallelism of graphics processing
units (GPUs) to perform pairwise comparisons, using a pixel shader. This approach avoids the creation and maintenance of auxiliary
geometric structures, such as a bounding volume hierarchy (BVH); but nevertheless we can plug in auxiliary culling schemes,
and use stencils to indicate triangle pairs that do not need to be compared. To overcome the readback bottleneck between GPU
and CPU, we use a hierarchical encoding scheme. We have applied our technique to detecting self-intersections in extensively
deformed models, and we achieve an order of magnitude increase in performance over CPU-based techniques such as [17]. |
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Keywords: | Collision detection Geometric modeling Programmable shaders Deformable body simulation Computer animation |
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