首页 | 本学科首页   官方微博 | 高级检索  
     

一种快速的浓淡算洁及其实现
引用本文:刘晓英,冯勤,罗炳海,王行仁.一种快速的浓淡算洁及其实现[J].计算机学报,1997(6).
作者姓名:刘晓英  冯勤  罗炳海  王行仁
作者单位:北京航空航天大学自动控制系
摘    要:高逼真度浓淡效果的生成需要巨大的运算量,这使其很难用于实时计算机成象(CIG)系统.本文从几何角度出发,在对整个三角形面元进行角度的增量化线性内插基础上,提出了一种具有高光效果的浓淡图形实时绘制算法,并给出了其硬件实现方法.

关 键 词:实时计算机图象生成,逼真度,浓淡效果,绘制

A FAST SHADING ALGORITHM AND ITS IMPLEMENTATION
LIU Xiaoying, FENG Qin, LUO Binghai, WANG Xingren.A FAST SHADING ALGORITHM AND ITS IMPLEMENTATION[J].Chinese Journal of Computers,1997(6).
Authors:LIU Xiaoying  FENG Qin  LUO Binghai  WANG Xingren
Abstract:The simulation of lighting effects can efficiently improve the realism of pictures. But it has not been well used by real-time CIG systems because of the large amount of computation. In this paper, a new angular interpolation algorithm and its hardware implementation are presented for Phong shading polygons, which properly solve the problem of not generating highlight effects of smooth surfaces in modern real-time CIG systems.
Keywords:Real-time computer image generation  fidelity  shading effect  rendering  
本文献已被 CNKI 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号