首页 | 本学科首页   官方微博 | 高级检索  
     

基于相邻层间相似性和空体素跳跃的体绘制加速算法研究
引用本文:敖山,刘梦颖,李保锟,刘志中.基于相邻层间相似性和空体素跳跃的体绘制加速算法研究[J].计算机应用研究,2021,38(4):1277-1280.
作者姓名:敖山  刘梦颖  李保锟  刘志中
作者单位:河南理工大学 计算机科学与技术学院,河南 焦作454000
基金项目:全国教育科学规划教育部重点课题项目;国家自然科学基金资助项目;河南省软科学研究计划资助项目
摘    要:Splatting是经典的基于物序的直接体绘制方法,运算数据量的多少制约着算法绘制图像的速度。为了进一步提升绘制速度,采用基于相邻层间相似性和空体素跳跃相结合的方法进行加速,在读取数据过程中对图片中的三维纹理数据进行筛选,并使用足迹表对筛选后的三维纹理数据进行二维投影,利用相邻层间相似性计算每一个点的灰度值,并根据灰度值将数据分类,算出对成像没有影响的空体素,跳过其绘制过程从而加速算法。实验结果显示,该算法能够在保证绘制图像质量的基础上,在一定程度上解决和改善Splatting算法数据的空间相关性和运算效率的问题。

关 键 词:体绘制  SPLATTING算法  足迹表  相邻层间相似性  空体素
收稿时间:2019/12/1 0:00:00
修稿时间:2020/2/16 0:00:00

Research on accelerating volume rendering algorithm based on similarity between adjacent-layers and void voxel jump
ao shan,Liu Mengying,Li Baokun and Liu Zhizhong.Research on accelerating volume rendering algorithm based on similarity between adjacent-layers and void voxel jump[J].Application Research of Computers,2021,38(4):1277-1280.
Authors:ao shan  Liu Mengying  Li Baokun and Liu Zhizhong
Affiliation:(School of Computer Science&Technology,Henan Polytechnic University,Jiaozuo Henan 454000,China)
Abstract:Splatting is a classical direct volume rendering method based on object order,which volume data exists in layers and each layer of data has similar lines.The amount of calculation data restricts the speed of image rendering.In order to further improve the rendering speed,this paper used a method based on the combination of similarity between adjacent layers and empty voxel jump to speed up the algorithm.It filtered the 3D texture data of the image in the process of reading the data,and then used the footstep table in the 3D texture data after filtering to project in two dimensions.It calculated the gray value of each point by using the similarity between adjacent layers,and classified the data according to the gray value of each point to calculate the empty voxel that had no effect on the imaging,skipped the rendering process and speeded up the algorithm.The experimental results show that the optimized algorithm can solve and improve the spatial correlation and operation efficiency of Splatting algorithm to a certain extent on the basis of ensuring the quality of the drawn image.
Keywords:volume rendering  Splatting algorithm  footprint method  comparability of adjacency-layers  void voxel
本文献已被 维普 万方数据 等数据库收录!
点击此处可从《计算机应用研究》浏览原始摘要信息
点击此处可从《计算机应用研究》下载全文
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号