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基于线性八叉树的快速直接体绘制算法
引用本文:黄展鹏,鲍苏苏,刘耀辉. 基于线性八叉树的快速直接体绘制算法[J]. 计算机应用与软件, 2009, 26(1)
作者姓名:黄展鹏  鲍苏苏  刘耀辉
作者单位:1. 广东药学院医药信息工程学院,广东,广州,510006
2. 华南师范大学计算机学院,广东,广州,510631
3. 湘南学院计算机系,湖南,郴州,423000
基金项目:国家高技术研究发展计划(863计划) 
摘    要:提出了基于线性八叉树的加速体绘制算法.利用线性八叉树对物体进行空间剖分,光线投射法跨越体数据集中的空体素,以提高绘制的速度.针对光线穿越体数据时的特殊情况,改进线性八叉树邻域查找的方法,特别是不同尺寸的邻域查找方法,克服了层次八叉树邻域查找的低效率,同时提出了光线离开平面的简洁判定方法,方便光线下一个采样点的计算.实验结果表明,该算法能够有效地提高绘制的速度.

关 键 词:直接体绘制  线性八叉树  基于图像绘制技术  加速算法

THE ALGORITHM OF FAST DIRECT VOLUME RENDERING BASED ON LINEAR OCTREES
Huang Zhanpeng,Bao Susu,Liu Yaohui. THE ALGORITHM OF FAST DIRECT VOLUME RENDERING BASED ON LINEAR OCTREES[J]. Computer Applications and Software, 2009, 26(1)
Authors:Huang Zhanpeng  Bao Susu  Liu Yaohui
Affiliation:College of Medical Information Engineering;Guangdong Pharmaceutical University;Guangzhou 510006;Guangdong;China;College of Computer Science;South China Normal University;Guangzhou 510631;China;Department of Computer Science;Xiangnan University;Chenzhou 423000;Hunan;China
Abstract:In this paper,an algorithm is proposed for the accelerated rendering of volume on linear octrees basis.With linear octrees to make space subdivision on objects,the ray-casting algorithm can quickly get over the empty voxels where volume data is centralized and accelerates the rendering speed.In allusion to particular case when the ray traverses volume data,the linear octrees neighbours-searching algorithm especially when the neighbours are in different sizes is modified to overcome the low efficiency in hie...
Keywords:Direct volume rendering Linear octrees Image based rendering Accelerating rendering  
本文献已被 CNKI 维普 万方数据 等数据库收录!
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