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Analyzing the performance of a cluster-based architecture for immersive visualization systems
Authors:P Morillo  A Bierbaum  P Hartling  M Fernández  C Cruz-Neira
Affiliation:1. Instituto de Robótica, Universidad de Valencia Poligono de la Coma, S/N 46980 Paterna, Valencia, Spain;2. Infiscape, 2901 South Loop Drive, Ames, 50010 IA, USA;3. LITE, University of Louisiana at Lafayette, 537 Cajundome Boulevard, Lafayette, 70506 LA, USA
Abstract:Cluster computing has become an essential issue for designing immersive visualization systems. This paradigm employs scalable clusters of commodity computers with much lower costs than would be possible with the high-end, shared memory computers that have been traditionally used for virtual reality purposes. This change in the design of virtual reality systems has caused some development environments oriented toward shared memory computing to require modifications to their internal architectures in order to support cluster computing. This is the case of VR Juggler, which is considered one of the most important virtual reality application development frameworks based on open source code.
Keywords:Cluster computing  Performance evaluation  Immersive visualization  Distributed systems
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