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A Vector Approach for Global Illumination in Ray Tracing
Authors:Jacques Zaninetti,Xavier Serpaggi,&   Bernard Pé  roche
Affiliation:Ecole des Mines de Saint-Etienne, Centre SIMADE, Laboratoire LISSE, 158 Cours Fauriel, 42023 Saint-Etienne Cedex –France
Abstract:This paper presents a method taking global illumination into account in a ray tracing environment. A vector approach is introduced, which allows to deal with all the types of light paths and the directional properties of materials. Three types of vectors are defined: Direct Light Vectors associated to light sources, Indirect Light Vectors which correspond to light having been diffusely reflected at least once and Caustic Light Vectors which are associated to light rays emitted by sources and reflected and/or transmitted by specular surfaces. These vectors are estimated at a small number of points in the scene. A weighted interpolation between known values allows to reconstruct these vectors for the other points, with the help of a gradient computation for the indirect component. This approach also allows to take uniform area light sources (spherical, rectangular and circular) into account for all the types of vectors. Computed images are thus more accurate and no discretizing of the geometry of the scene is needed.
Keywords:Volume rendering    MIP    splatting    shear warp
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