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Detecting the intersection of two convex shapes by searching on the 2-sphere
Affiliation:Inria, Villers-lès-Nancy, F-54600, France;Université de Lorraine, loria, umr 7503, Vandœuvre-lès-Nancy, F-54506, France;Cnrs, loria, umr 7503, Vandœuvre-lès-Nancy, F-54506, France
Abstract:We take a look at the problem of deciding whether two convex shapes intersect or not. We do so through the well known lens of Minkowski sums and with a bias towards applications in computer graphics and robotics. We describe a new technique that works explicitly on the unit sphere, interpreted as the sphere of directions. In extensive benchmarks against various well-known techniques, ours is found to be slightly more efficient, much more robust and comparatively easy to implement. In particular, our technique is compared favorably to the ubiquitous algorithm of Gilbert, Johnson and Keerthi (GJK), and its decision variant by Gilbert and Foo. We provide an in-depth geometrical understanding of the differences between GJK and our technique and conclude that our technique is probably a good drop-in replacement when one is not interested in the actual distance between two non-intersecting shapes.
Keywords:Intersection detection  GJK  Numerical robustness  Collision detection  Minkowski sum  Gauss map
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