Traffic analysis and synthetic models of second life |
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Authors: | Rafael Antonello Stênio Fernandes Josilene Moreira Paulo Cunha Carlos Kamienski Djamel Sadok |
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Affiliation: | 1. Federal University of Pernambuco (UFPE), Caixa Postal 7851, Recife, PE, CEP 50732-970, Brazil 2. Federal Center for Education in Technology—Alagoas (CEFET-AL), Rua Bar?o de Atalaia, Maceió, AL, S/N CEP 57020-510, Brazil 3. Federal University of the ABC (UFABC), Rua Catequese, 242, Santo André, SP, CEP 09090-400, Brazil
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Abstract: | Virtual Worlds (VW), such as Massive Multiplayer Online Social Games, have been gaining increasing attention in the last few
years, mainly due to the new way users interact with them. However, little effort has been devoted to understand their traffic
profile and the implications to the traffic management area. With the current growing rate of VWs’ usage, their traffic demand
could eventually impose a significant burden on the operation of a typical Internet Service Provider (ISP) network. In this
paper, we seek to understand the traffic behavior of an increasingly popular VW application, namely Second Life (SL), from
both the connection and network level perspectives. We also show results of a traffic analysis of a SL client, when an avatar
performs different actions in the VW, at different places and under different network conditions. Our results show that SL
makes intensive use of network resources (mostly bandwidth), since the capacity needed for having a full SL experience (listening
to live music) may reach 500 kbps. We then extend the traffic analysis work on SL by providing analytical models for its traffic
profile. We aim at helping the network management and planning area to estimate the impact of an intense use of such VW on
access links or core networks. Such synthetic models are also useful to the networking research community for the use in network
simulations. |
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