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A desktop VR prototype for industrial training applications
Authors:Q H Wang  J R Li
Affiliation:(1) Manufacturing Solutions Division, Autodesk Inc. 391B, Orchard Road, #12-06 Ngee Ann City Tower B, 238874, Singapore;(2) Robotics Research Centre, School of Mechanical and Production Engineering, Nanyang Technological University, 50 Nanyang Avenue, 639798, Singapore
Abstract:The recent advances in computer graphics has spurred interest from both academics and industries in virtual reality (VR) enabled training applications. This paper presents a desktop VR prototype for industrial training applications. It is designed and implemented as a general shell by providing the data interface to import both the virtual environment models and specific domain knowledge. The geometric models of the virtual environment are constructed using feature-based modelling and assembly function by external CAD tools, and then transferred into the prototype through a conversion module. A hierarchical structure is proposed to partition and organise these imported virtual environment models. Based on this structure, a visibility culling approach is developed for fast rendering and user interaction. The case study has demonstrated the functionality of the proposed prototype system by applying it to a maintenance training application for a refinery bump system, which, in general, has a large number of polygons and a certain depth complexity. Significant speedup in both context rendering and response to user manipulations has been achieved to provide the user with a fast system response within the desktop virtual environment. Compared with the immersive VR system, the proposed system has offered an affordable and portable training media for industrial applications.The work was done in Nanyang Technological University.
Keywords:Virtual reality  Desktop virtual environment  Computer-based training  Visibility culling
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