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MAYA中的矩阵运用
引用本文:胡春阳,Chen Tao.MAYA中的矩阵运用[J].计算机应用与软件,2008,25(8).
作者姓名:胡春阳  Chen Tao
作者单位:上海幻维数码创意科技有限公司,上海,200072
摘    要:矩阵已作为一种常用的数学表示方法被普遍地运用在三维动画领域中,然而大多数线性代数书籍中关于矩阵的描述都是基于普遍性的数学概念的介绍,这种矩阵对于很多三维动画从业人员来说,还较难理解.旨在通过使用Maya,对矩阵这个数学概念在三维动画中担当的角色以及其作用进行简单说明,以提供给三维动画制作者一个易懂易用的参考.

关 键 词:矩阵  三维动画  坐标变换

PRACTICAL USAGE OF MATRICES AND COORDINATES IN MAYA
Hu Chunyang,Chen Tao.PRACTICAL USAGE OF MATRICES AND COORDINATES IN MAYA[J].Computer Applications and Software,2008,25(8).
Authors:Hu Chunyang  Chen Tao
Affiliation:Hu Chunyang Chen Tao(Shanghai Motion Magic Entertainment Inc.,Shanghai 200072,China)
Abstract:As an effective method, matrix is widely used in 3D animation industry. However, most linear algebra textbooks still introduce it in generic mathematical expression format, and this result in making matrix a mysterious concept for many employees work in this sector. This article is written for explaining the roles the matrix play in 3D animation software by the use of Maya, as well as to make a relationship between the basic mathematical operation and the practical usage in 3D animation productions. Hope it...
Keywords:Maya
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