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基于Kinect的虚拟展馆游览系统的设计与实现
引用本文:杨光辉,马纯永,韩勇,陈戈.基于Kinect的虚拟展馆游览系统的设计与实现[J].计算机技术与发展,2014(6):174-178.
作者姓名:杨光辉  马纯永  韩勇  陈戈
作者单位:中国海洋大学信息科学与工程学院,山东青岛266100
基金项目:中央高校青年教师科研专项基金(201213019)
摘    要:针对现有三维虚拟展览馆游览系统交互方式用户体验不理想的现状,提出一种基于Kinect的虚拟展馆游览系统。该系统重点研究了利用Kinect骨骼追踪技术实现对体验者身体动作的解析和利用四元数插值对骨骼动画的控制。在功能上,实现了站在Kinect前的体验者通过不同的姿势,对虚拟展馆三维场景中虚拟人物的动作、姿态、位置、朝向的控制。实验结果表明,体验者能够通过体感交互技术较好地实现对虚拟人物姿态的控制并方便地进行虚拟场景游览。

关 键 词:体感交互  骨骼追踪  骨骼动画  虚拟游览

Design and Implementation of Virtual Pavilion Tour System Based on Kinect Technology
YANG Guang-hui,MA Chun-yong,HAN Yong,CHEN Ge.Design and Implementation of Virtual Pavilion Tour System Based on Kinect Technology[J].Computer Technology and Development,2014(6):174-178.
Authors:YANG Guang-hui  MA Chun-yong  HAN Yong  CHEN Ge
Affiliation:(College of Information Science and Engineering, Ocean University of China, Qingdao 266100, China)
Abstract:According to the fact that the user experience of human-computer interaction of the present 3D virtual pavilion tour system confronts an unsatisfying situation,a new system based on Kinect technology of somatosensory interaction is proposed.The system focuses on two points: one is parsing the experiences' motions by using the Kinect technology of skeletal tracking; the other one is controlling the skeletal animation via the application of quaternion interpolation method.In terms of functionality,the system makes it a fact that the player standing in front of the Kinect can control the virtual characters' actions,postures,positions and directions in 3D scene with different body postures.Experimental results indicate that by the use of the technology of somatosensory interaction,the player can control virtual characters' postures in a better way and conduct virtual scene walkthrough in a more convenient manner.
Keywords:somatosensory interaction  skeletal tracking  skeletal animation  virtual tour
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