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Unity3 D与数据库通信方法的研究
引用本文:张利利,李仁义,李晓京,马进,惠铎铎. Unity3 D与数据库通信方法的研究[J]. 计算机技术与发展, 2014, 0(3): 229-232
作者姓名:张利利  李仁义  李晓京  马进  惠铎铎
作者单位:[1] 第四军医大学 航空航天医学教育部重点实验室,陕西 西安710032 [2] 西安热工研究院有限公司,陕西 西安710032
基金项目:国家自然科学基金青年项目(81202178//-12602);全军医药卫生重大项目(AWS12J003)
摘    要:基于Unity3D实现系统与两种关系型数据库之间的连接。随着虚拟仿真技术在各领域的广泛应用,虚拟仿真过程中海量数据的实时性已经成为当前研究的热点。文中主要研究基于Unity3D的Monodevelop编辑器下,采用C#编程语言实现系统与数据库的连接,并完成海量数据的传输和存储,从而达到系统与数据库的双向交互。文中给出了具体的代码实现,并结合实际开发过程中遇到的问题给出了具体可行的解决方法。实践结果表明,通过这种方法连接数据库具有简单、高效等特点。

关 键 词:SQL  Server2000  SQL  Server2000

Research on Communication Method between Unity3 D and Database
ZHANG Li-li,LI Ren-yi,LI Xiao-jing,MA Jin,HUI Duo-duo. Research on Communication Method between Unity3 D and Database[J]. Computer Technology and Development, 2014, 0(3): 229-232
Authors:ZHANG Li-li  LI Ren-yi  LI Xiao-jing  MA Jin  HUI Duo-duo
Affiliation:Key Laboratory of Aerospace Medical of Ministry of Education, Fourth Military Medical University, Xi' an 710032, China; 2. Xi' an Thermal Power Research Institute Co. , Ltd. , Xi' an 710032, China)
Abstract:The connection between system and two relational databases based on Unity3D is implemented. With the wide application of virtual simulation technology,the real-time of mass data in the virtual simulation has been the hotspot in this field. Mainly research the connection of system and database by C# language,based on Monodevelop of Unity3D,completing the transmission and storage of mass data,consequently reaching bidirectional alternation. It also shows the detailed code realization and gives the concrete solution with the practical process. The result shows this is simple and efficient.
Keywords:Unity3D  Access  Unity3D  Access
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