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A Hierarchical Grid Based Framework for Fast Collision Detection
Authors:Wenshan Fan  Bin Wang  Jean‐Claude Paul  Jiaguang Sun
Affiliation:1. School of Software, Tsinghua University, Beijing, China;2. Beijing Aerospace Control Center, Beijing, China;3. Department of Computer Science and Technology, Tsinghua University, Beijing, China;4. Key Laboratory for Information System Security, Ministry of Education of China, Beijing, China;5. Tsinghua National Laboratory for Information Science and Technology, Beijing, China;6. INRIA, Nancy, France
Abstract:We present a novel hierarchical grid based method for fast collision detection (CD) for deformable models on GPU architecture. A two‐level grid is employed to accommodate the non‐uniform distribution of practical scene geometry. A bottom‐to‐top method is implemented to assign the triangles into the hierarchical grid without any iteration while a deferred scheme is introduced to efficiently update the data structure. To address the issue of load balancing, which greatly influences the performance in SIMD parallelism, a propagation scheme which utilizes a parallel scan and a segmented scan is presented, distributing workloads evenly across all concurrent threads. The proposed method supports both discrete collision detection (DCD) and continuous collision detection (CCD) with self‐collision. Some typical benchmarks are tested to verify the effectiveness of our method. The results highlight our speedups over prior algorithms on different commodity GPUs.
Keywords:I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling  Geometric algorithms, languages, and systems
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