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Conditioned suppression in a virtual environment
Authors:W. James Greville  Philip M. Newton  Bryan Roche  Simon Dymond
Affiliation:1. Department of Psychology, Swansea University, Singleton Park, Swansea SA2 8PP, United Kingdom;2. College of Medicine, Swansea University, Singleton Park, Swansea SA2 8PP, United Kingdom;3. Department of Psychology, National University of Ireland, Maynooth, Co. Kildare, Ireland
Abstract:
Virtual environments (VEs) provide an inexpensive way of conducting ecologically valid psychological research. The present study used a VE to demonstrate conditioned suppression, a behavioral model of anxiety, in a first-person perspective video game. During operant training, participants learned to shoot crates to find gold bars and thus score points in the game. Next, during Pavlovian conditioning, a colored light (i.e., conditioned stimulus: CS+) was followed by a white noise unconditioned stimulus (US) while a different colored light (CS−) was not paired with the US. Probe trials in a final testing phase were then used to assess suppression. We found significant suppression of accurate responding (shots hitting the designated targets) during the presence of the CS+ relative to the CS−, both in terms of total hits and hits as a proportion of total shots. Importantly, this effect emerged despite the overall level of operant responding being undiminished during the CS+. Our findings are consistent with related studies examining human behavior in real environments, and demonstrate the potential of VEs in combination with a modestly aversive CS to allow a detailed behavioral profile of anxiety to emerge.
Keywords:Conditioned suppression   Conditioning   Virtual environment   First person perspective video game   Anxiety
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