Multistage network games with perfect information |
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Authors: | L A Petrosyan A A Sedakov |
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Affiliation: | 1. St. Petersburg State University, St. Petersburg, Russia
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Abstract: | We consider multistage network games with perfect information. At each time instant, a current network structure connecting the players is specified. It is assumed that each edge has some utility value (player’s benefit from being linked to another player), and players can change the network structure at each stage. We propose a method for finding optimal behavior for players in games of this type. |
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