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基于粒子系统的书法书写仿真系统
引用本文:王骕,丁友东. 基于粒子系统的书法书写仿真系统[J]. 计算机工程与设计, 2008, 29(23)
作者姓名:王骕  丁友东
作者单位:上海大学,计算机工程与科学学院,上海,200072
摘    要:水墨风格渲染是非真实感渲染的一个研究分支.利用CPU、GPU配合实现的粒子系统,结合纹理融合技术来实现书法书写字迹仿真.利用鼠标实现用户交互,鼠标按键、位移方向和位移速度控制墨滴的走向,实现了书法书写的仿真.系统采用实时渲染方式,用户可根据需要对场景和系统进行配置并实时调整视角和缩放.实验表明运算速度能够满足交互系统的实时性需求.

关 键 词:非真实感绘制  水墨渲染  硬件加速绘制  即时渲染

Chinese calligraphy writing simulation system based on particle system
WANG Su,DING You-dong. Chinese calligraphy writing simulation system based on particle system[J]. Computer Engineering and Design, 2008, 29(23)
Authors:WANG Su  DING You-dong
Affiliation:WANG Su,DING You-dong(School of Computer Engineering , Science,Shanghai University,Shanghai 200072,China)
Abstract:Chinese painting rendering is a ramification of non-photorealistic rendering.A CPU combined particle system is described which accomplishes Chinese calligraphy writing simulation.The system uses texture blending technique.The system user uses a mouse to interact with our system.Mouse button clicking, moving direction and speed determine the position of the particles.The system is a real-time rendering system.The system camera is controllable.The experimental results show they can satisfy real-time interacti...
Keywords:NPR  Chinese painting  hardware accelerate  real-time rendering  
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