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一种面向3D场景的实时自动路径搜索方法
引用本文:李艳军,李智勇,陈思远.一种面向3D场景的实时自动路径搜索方法[J].计算机应用,2010,30(1):85-89.
作者姓名:李艳军  李智勇  陈思远
作者单位:1. 湖南科技大学计算机学院2.
基金项目:长沙市科技计划资助项目(K0901022-11)
摘    要:提出一种应用于实时渲染3D场景中的路径搜索实现方法,该方法以3D虚拟场景模型中的多边形为基本对象,根据多边形的拓扑关系,将虚拟场景抽象成连通图形式的中间结果。在这个中间结果中,根据场景地形的通用性属性,利用启发式搜索进行路径搜索,并在路径搜索中有效的任务调度机制优化渲染循环中的路径搜索性能。与传统方法比较,该方法不需要在场景中额外增加人工标记,具有良好计算通用性与性能。

关 键 词:人工智能    虚拟现实    3D游戏场景    路径搜索
收稿时间:2009-07-14
修稿时间:2009-09-01

Automatic path finding method for real-time rendering of 3D scene
LI Yan-jun,LI Zhi-yong,CHEN Si-yuan.Automatic path finding method for real-time rendering of 3D scene[J].journal of Computer Applications,2010,30(1):85-89.
Authors:LI Yan-jun  LI Zhi-yong  CHEN Si-yuan
Abstract:This paper presented a path-finding method in real-time 3D scene.The polygons in scene models were regarded as the searching elements,and the virtual scenes were abstracted into intermediate result in the form of connected graph.In this intermediate result the heuristic search was made according to the scene nodes' connectivity properties.A path searching task management mechanism was also carried out to balance the processing time of each frame loop.The proposed method could work without any factitious mar...
Keywords:artificial intelligence  virtual reality  3D game scene  3D render  path finding  
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