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纹理映射技术中Mip-Map的研究
引用本文:曾云,饶志恒. 纹理映射技术中Mip-Map的研究[J]. 微计算机信息, 2012, 0(4): 1-2,11
作者姓名:曾云  饶志恒
作者单位:湖南大学物理与微电子科学学院
摘    要:在图形处理中,一个重要的研究方向是图形的真实感问题。纹理映射是高质量图像生成的一种重要技术,使三维图形更富真实感。Mip-Map纹理映射技术中,常常用一个正方形来近似表示象素在纹理空间的投影,但是像素投影并非正方形,是各向异性的,所以这种方法不符合反走样的要求,本文提出改进d值算法和长方形区域采样两种改进的算法来实现反走样。

关 键 词:纹理映射  多级纹理  反走样  长方形区域采样

Research on Mip-Map of Texture mapping
ZENG Yun,RAO Zhi-heng. Research on Mip-Map of Texture mapping[J]. Control & Automation, 2012, 0(4): 1-2,11
Authors:ZENG Yun  RAO Zhi-heng
Affiliation:(Academy of Physics and Microelectronics Science,Hunan University,ChangSha 410082,China)
Abstract:One of the most remarkable research direction in graphics processing is the actual sense.Texture mapping is a important technique in high quality image synthesis,the projection of the pixel on texture space is offen considered as a square in Mip-Map texture mapping,but projection of the pixel is anisotropic not a square,so this method is not accord with the request of antialiasing,so two method are presented for antialiasing,those are improve algorithm of d and footprint rectangle area sampling.
Keywords:Texture mapping  Mip-Map  Antialiasing  Footprint rectangle area sampling
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