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Virtual Bounds: a teleoperated mixed reality
Authors:Kevin Ponto  Falko Kuester  Robert Nideffer  Simon Penny
Affiliation:(1) Arts Computation Engineering, Care of School of the Arts, The University of California Irvine, 200 MAB, Irvine, CA 92697-2775, USA;(2) Calit2 Center of Gravity, The University of California Irvine, Irvine, CA 92697, USA;(3) Laboratory for Game Culture and Technology, The University of California Irvine, Irvine, CA 92697, USA
Abstract:This paper introduces a mixed reality workspace that allows users to combine physical and computer-generated artifacts, and to control and simulate them within one fused world. All interactions are captured, monitored, modeled and represented with pseudo-real world physics. The objective of the presented research is to create a novel system in which the virtual and physical world would have a symbiotic relationship. In this type of system, virtual objects can impose forces on the physical world and physical world objects can impose forces on the virtual world. Virtual Bounds is an exploratory study allowing a physical probe to navigate a virtual world while observing constraints, forces, and interactions from both worlds. This scenario provides the user with the ability to create a virtual environment and to learn to operate real-life probes through its virtual terrain.
Keywords:Augmented reality  Mixed reality  Tangible bits  Analog gaming  Remote control
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