Abstract: | The proposed method computes a navigation mesh for arbitrary and dynamic 3D environments based on curvature and is robust and efficient. This method addresses a number of known limitations in state‐of‐the‐art techniques to produce navigation meshes that are tightly coupled to the original geometry, incorporate geometric details that are crucial for movement decisions, can robustly handle complex surfaces and can efficiently repair the navigation mesh to accommodate dynamically changing environments. The method is integrated into a standard navigation and collision avoidance system to simulate thousands of agents on complex 3D surfaces in real time. Copyright © 2016 John Wiley & Sons, Ltd. |