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Multimouth surfaces for synthetic actor animation
Authors:Sudhanshu K Semwal  J Karl Armstrong  Douglas E Dow  Fumio E Maehara
Affiliation:(1) Department of Computer Science, University of Colorado, 80933-7150 Colorado Springs, CO, USA;(2) CRL, Matsuchita Electric 3-5, Yagumo-Nakamachi, 570 Moriguchi-shi Osaka, Japan
Abstract:Most parts of the human body are cylindrical in shape. Generalized cylinders, with two cross-sectional openings, are a logical choice to represent these cylindrical shapes. However, a variety of human body regions can be visualized as surfaces with multiple openings or multimouth (MM) surfaces. Some examples of such surfaces are the pelvis, the chest, and the palms of the hands. We investigated the suitability of non-uniform rational B-spline (NURBS) formulation for creating multimouth surfaces. Two techniques, the surface wrapping model and the garland model, are presented.
Keywords:Human animation  Body shape  Parametric surfaces  Continuity  NURBS  S-patches
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